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Part count to lag?


Scottiths

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Just a general question, but at what part counts do you tend to being lagging and at what point is it almost unplayable?

I start lagging at about 180 parts and when I hit 250 it starts getting to the point where I am better off letting mechjeb do my 3 minute maneuver burns and coming back in 15 minutes when they are done.

For the curious:

Windows 7 64bit

Intel Core 2 2.66GHz

4gigs ram

Nvidia 8800 GTS

As a side note I have not updated my computer in any way in the last 5 years, so I consider 180 parts to be pretty good considering. If I were to consider new specs, what should I do to get the best KSP experience?

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I start getting laggy around 1000 parts. I haven't gone much past that in a single ship to see where it becomes unplayable. I wouldn't want to try docking at the 1000 part point... but I think I could...

Intel Core i7 3.20 GHz

32 GB ram

Windows 7 64 bit

Nvidia GeForce GTX 680

I tried making a town... It's really laggy... all buildings together and the road are probably about 1200-1400 parts.

Edit to add:

OH man ALL my posts are gone! I expected some loss due to the forum reset... but everything? I even lost my one reputation up vote ;_;

Edited by FITorion
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I start hitting a physics slow down at about 400ish parts, I've docked with stations where the total was 1,000 + parts though.

i5 2500k @ 3.3GHz

8GB DDR3 1600 MHz RAM

Windows 7 64-bit

MSI Twin Frozr 7850 OC Edition

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There's no "best ksp experience" computer currently. Until they do some optimizing the game is always going to be the bottleneck. Running an i7 [email protected] with 32gigs and a gtx Titan I barely get better than someone with half of each of those.. That being said, in nvidia terms anything over a 580 will let you run ksp at max settings, the CPU does 99% of the work currently so focus on upgrading that!

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If you're experiencing bad framerate but are sure your machine can handle it graphically, try going into settings and moving the physics delta-time slider to the right. It will increase framerate at the cost of slowing down the simulation/not running it in real time.

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