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Procyon

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Everything posted by Procyon

  1. I have never been able to figure out how he does any of this stuff. totally awsome
  2. looking at it he says, NoOsLeftBehind
  3. any issues with the app-launcher button duplicating every time you go in and out of a building? not using blizzys toolbar
  4. Everything up till now has been practice.....
  5. Its a great game, it works, it has lots o features and they are planning on more, they are putting in things ppl have been asking for for ages. Seems to me It is complete, even if it does still has a few issues, they seem to be very minor, nothing game breaking. Nothing in the world is perfect and if you are going to wait for perfection your going to be disappointed. I don't really care what they want to call it as long as i can play it
  6. think i ran across it watching the first 3 or 4 vids by Kurtjmac, bought it.
  7. what i understood him to say during the cast was sandbox is supposed to have full functionality. top tier everything unlocked ect. the changes to the abilities, training, facilities ect. are for career mode.
  8. redownload it from the same place you originally did.
  9. A while back someone told me i couldn't get to orbit using just nukes. came up with a couple ways to do it. He stipulated no command chair
  10. Try OKS by Rover Dude http://forum.kerbalspaceprogram.com/threads/79588-0-25-USI-Kolonization-Systems-%28MKS-OKS%29-%280-21-2%29-2014-10-07
  11. man, the poor launchpad is gonna need repair every time i forget to throttle up now...
  12. ah broke my kerbal coffee mug..(sobs!!)
  13. solid scatter objects, now the rocks and trees are solid, carefull where you land and yer rovers be doooomed!!!
  14. Liking this. hoping it helps me figure out some of the finer points of these mods. could wish you were doing it with the Karbonite mod instead of the kethane but definitely fun watching.
  15. There heads are very hard....
  16. Looked for this but didnt find it specifically, a basic question but, you have to use 2 hex cans one for supplies and one for waste. correct?
  17. Hmmm A golden kerbal. kerbal olympics? kerb-oscars? ancient kerbal archeology find that someone had to get from a boobytrapped cave with a big rolling stone?? wait, scratch that last..
  18. the way i eliminate lateral velocity is to place my marker below the retro marker and push it up to top dead center. then its just controlling decent speed (with minor adjustments to lateral) till landing.
  19. seen the sas module do this on some of my small Sat's. turning torque off and on with sas enabled seemed to work. dunno if its the same issue with that monster tho.
  20. this should be a "caption this pic" thread ie Whadda ya mean the rocket isn't safe.. it has a seat-belt doesn't it?
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