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Everything posted by Procyon
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spaceplanes. rockets are easy
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looking forward to the science modules, subassemblies will be nice also.
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Welcome aboard. how far up have you gotten?
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hey Capt'n you ever going to do any more vids?
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Project Minmus - Three crafts in one
Procyon replied to Gijs's topic in KSP1 The Spacecraft Exchange
Nice, would love to see the launch configuration. -
Staging ISN"T right
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They are intelligent Fungi, the cloud of smoke you see when the hit the ground real hard are spores
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Minmus Rover won't stop sliding!
Procyon replied to Blue's topic in KSP1 Gameplay Questions and Tutorials
with the amount of mass that rover has it shouldn't have that much trouble getting a little TRACTION -
point the camera where you want the kerbal facing and hit the spacebar
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Lazors Docking camera helps a lot also
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Kerbal = when a design that has absolutely no business working, in any universe. works! Kerbal 2 = when a design that has every reason to work flawlessly.. doesn't Kerbal 3 = exploding for no discernible reason. especially when it happens on the Launchpad .003 seconds after physics loads.
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Always nice to see the birth of another mad scientist
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SPACE STATIONS! Post your pictures here
Procyon replied to tsunam1's topic in KSP1 The Spacecraft Exchange
http://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer-v3-0 Ancient gammers hi res kerbin -
SPACE STATIONS! Post your pictures here
Procyon replied to tsunam1's topic in KSP1 The Spacecraft Exchange
First try at uploadin a picture so here is my station. -
Whackjob, what brand of supercomputer are you stealing time on?
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Are the 'scatter' rocks permanent?
Procyon replied to Tassyr's topic in KSP1 Gameplay Questions and Tutorials
I would like to see them made solid, make rovers on the mun and landin amid trees much more exciting -
How to move camera focus
Procyon replied to PIRATEONTHERUN's topic in KSP1 Gameplay Questions and Tutorials
The guys you mentioned in the videos use a mod called kerbcam or something -
jebs secret Twinkie stash
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and this is my second try, the rhea. bigger, more engines, more probes and a lander with a rover. i am planning on sending it to the jool system.
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Say it here if .21 works perfectly for you
Procyon replied to stupid_chris's topic in KSP1 Discussion
I have the sound cutting out now and then and what looks like the old sound/rocket interrupt every 10-20 seconds. Asas and SAS will hold a heading, once you get it headed the direction you want, the old one would swing it back by itself when you turned it on as you went your desired heading, new on does not do that, you have to get it on target, then it will hold. Larger rockets need the extra asas unit to do it but it worked for me. Is different and will take a bit of getting used to. The small satellites I built on the other versions would act like this when I turned sas on. I like the fact you no longer have to strut EVERY stage and tank to hold your rocket together. -
Launch with Empty Fuel Tanks
Procyon replied to ThreeMartiniLaunch's topic in KSP1 Gameplay Questions and Tutorials
Spaceport has a mod for empty tanks Fat nose empty stock fuel tanks set or something like that -
Looking forward to seeing your builds