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Procyon

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Everything posted by Procyon

  1. looking forward to the science modules, subassemblies will be nice also.
  2. Welcome aboard. how far up have you gotten?
  3. hey Capt'n you ever going to do any more vids?
  4. Nice, would love to see the launch configuration.
  5. They are intelligent Fungi, the cloud of smoke you see when the hit the ground real hard are spores
  6. with the amount of mass that rover has it shouldn't have that much trouble getting a little TRACTION
  7. point the camera where you want the kerbal facing and hit the spacebar
  8. Lazors Docking camera helps a lot also
  9. Kerbal = when a design that has absolutely no business working, in any universe. works! Kerbal 2 = when a design that has every reason to work flawlessly.. doesn't Kerbal 3 = exploding for no discernible reason. especially when it happens on the Launchpad .003 seconds after physics loads.
  10. Always nice to see the birth of another mad scientist
  11. http://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer-v3-0 Ancient gammers hi res kerbin
  12. Whackjob, what brand of supercomputer are you stealing time on?
  13. 120k for stations. leaves room for rendezvous maneuvering. 75-80k parking orbit for transfer windows.
  14. I would like to see them made solid, make rovers on the mun and landin amid trees much more exciting
  15. The guys you mentioned in the videos use a mod called kerbcam or something
  16. I think going from one tank into 2 doesn't work very well, least I seem to remember reading that somewhere, run the line from the top tank to the bottom see if that works.
  17. and this is my second try, the rhea. bigger, more engines, more probes and a lander with a rover. i am planning on sending it to the jool system.
  18. I have the sound cutting out now and then and what looks like the old sound/rocket interrupt every 10-20 seconds. Asas and SAS will hold a heading, once you get it headed the direction you want, the old one would swing it back by itself when you turned it on as you went your desired heading, new on does not do that, you have to get it on target, then it will hold. Larger rockets need the extra asas unit to do it but it worked for me. Is different and will take a bit of getting used to. The small satellites I built on the other versions would act like this when I turned sas on. I like the fact you no longer have to strut EVERY stage and tank to hold your rocket together.
  19. Spaceport has a mod for empty tanks Fat nose empty stock fuel tanks set or something like that
  20. Procyon

    Hi there!

    Looking forward to seeing your builds
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