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Orbital Fighting [Star wars is a good example]


bulletrhli

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This is basically one of the reasons I pretty much hate Star Wars. It's a movie which real purpose was to sell toys from a new franchise. There are some cool things from it, but it's nothing about space. It's about politics and wars. Just because the scenario is situated in another galaxy and features space ships doesn't mean it's about space.

The influence of this movie on popular culture was considerable, but the stupidity it contains is the core reason why the Star Wars fan base is not very similar to Star Trek base. Star Trek was mainly about discoveries and featured a lot of philosophical issues.

It's mindless fun (not for everyone, though), because it doesn't even try to be consistent with facts.

I dont think that the ban would matter in a war like scenario but you are right they are not as effective as in the atmosphere.

It would matter, because of mutually assured destruction. There's no point of nuclear fighting if the winner lives in the contaminated world.

They are very effective in space if we consider the electronics. Blast a huge bomb in the orbit and you fry most of the LEO satellites on that side of Earth. The blast effect would be negligible.

Edited by lajoswinkler
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It would matter, because of mutually assured destruction. There's no point of nuclear fighting if the winner lives in the contaminated world.

They are very effective in space if we consider the electronics. Blast a huge bomb in the orbit and you fry most of the LEO satellites on that side of Earth. The blast effect would be negligible.

What i meant with effective was the destructive side of the nuclear bomb. And yes i think they would be build and even used in space for the exact purpose you mentioned, to disable electronics.
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First of all, dogfighting is a thing of the past. Nowadays, jet fighters launch their missiles from 50 to 100km from their target. The winner is usually the plane that has the best radar system. Also, the F-22/F-35 are probably the last generation of manned fighter aircraft. Why would you risk a pilot by putting him in a plane, when you can put him in a control room and remote control a drone? Drones are becoming more capable than manned aircraft, with a longer range, longer loiter times, and they can take higher G loads in manoeuvers.

We are a LONG way from making UAVs a viable replacement for manned combat aircraft. They are good at reconnaissance and precision strike, but they lack when compared to manned aircraft. The reason is because we have not yet made a computer that can match the computing power of the human brain, meaning that any enemy pilot would be flying against something flying with a relatively simple AI. The other option for the UAV is remote control from a ground station. The problem here is the ever so small amount of lag between control input on the ground and any noticeable reaction by the UAV. In a dogfight, where fractions of a second matter, this lag could mean the difference between victory and defeat. There was a case a few years ago in the middle east in which a mig-21 (I forgot which nation) shot down a 21st century UAV from Israel. As far as the actual "dog fighting," look no further than the success, or lack there of, of U.S aircraft in Vietnam. The upper echelons of the Air Force and Navy determined that dog fighting was obsolete and that missiles could do the job just as well. The result, a kill ratio that dropped from 12:1 in WWII to 1:1. When you think about this, this got more people killed, obviously.

As far as the OP's question, I think it would all be relative. I have watched the movies, but not in a while. That being said, I did not try to estimate orbital altitude. Maybe its all relative; a short impulse creates enough of a velocity difference that the other fighter overtakes the other, ect.

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Funny how this thread has been brought back from the dead...

In a dogfight, where fractions of a second matter, this lag could mean the difference between victory and defeat. There was a case a few years ago in the middle east in which a mig-21 (I forgot which nation) shot down a 21st century UAV from Israel. As far as the actual "dog fighting," look no further than the success, or lack there of, of U.S aircraft in Vietnam. The upper echelons of the Air Force and Navy determined that dog fighting was obsolete and that missiles could do the job just as well. The result, a kill ratio that dropped from 12:1 in WWII to 1:1. When you think about this, this got more people killed, obviously.

When was the last actual dogfight between two fighter planes? Missile, radar and communication technology has come a long way since Vietnam.

Modern air superiority fighters like the F22 are really weapons platforms. Although they are highly manouverable and the pilots are highly trained, in a real world interception scenario, they will typically fire their missiles from 200 km away, without even making visual contact, based on intelligence from an AWACS aircraft or from the rest of the air group. Interception nowadays is about being the first to fire your missiles and being able to evade the enemy's missiles.

If you can make some sort of hybrid between a UAV and a long range anti-aircraft missile, you no longer need air superiority fighters. A swarm of UAVs loiters over the theater, or fly in formation with an F22, and when a hostile aircraft is detected, the F22 or an AWACS sends the kill command, which switches the UAV to missile mode and goes in for the kill.

Space combat would be similar. There is no point in using a manned spacecraft to launch a missile. The unmanned spacecraft would be the missile. It would manoeuver to intercept the target and neutralise it when it gets close enough.

Edited by Nibb31
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If you want "realistic" space combat i urge you to read two series:

Lost Fleet

and

Honor Harrington

They have very different approach to space combat, but both concepts are well crafted. Also, they are a good read regardless of combat.

Personally, Lost Fleet has more plausible combat, but Honor Harrington has better plot and atmosphere. Also, several pages long descriptions of battle damage including rather gory effects an explosion and then decompression has on crew.

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I think you'll find a lot of sci-fi battles take place in deep space instead of orbit. huge battleships like battlestars or dreadnoughts can't really maneuver in a gravity field that well, they're just too big. gloowa mentioned the honor harrington series, which I agree is a great example of these. also, in sci-fi, there are always more advanced weapons and propulsion systems. in the honor series there are things like gravity warp drives that let ships and missiles exceed the speed of light, as well as super lasers and gravity lances, all of which have ungodly range for deep space fighting.

star wars is, as has been mentioned, a terrible example. other than the ignoring physics, it's just not likely tiny ships like the x-wing and tie-fighter would actually come across each other. real space battles would be fought with ships more star destroyer size.

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First off the aim-120c that most fighters carry only have a range of between 100 and 30km depending on which way the target is moving and can be easily avoided at longer ranges so there is room for a little dog fighting.

There would probably not be fighters in space combat. I also don't see lasers being of much use in ship to ship combat.

O and nukes don't create a emp in space.

Edited by DaveofDefeat
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Funny how this thread has been brought back from the dead...

When was the last actual dogfight between two fighter planes? Missile, radar and communication technology has come a long way since Vietnam.

Modern air superiority fighters like the F22 are really weapons platforms. Although they are highly manouverable and the pilots are highly trained, in a real world interception scenario, they will typically fire their missiles from 200 km away, without even making visual contact, based on intelligence from an AWACS aircraft or from the rest of the air group. Interception nowadays is about being the first to fire your missiles and being able to evade the enemy's missiles.

If you can make some sort of hybrid between a UAV and a long range anti-aircraft missile, you no longer need air superiority fighters. A swarm of UAVs loiters over the theater, or fly in formation with an F22, and when a hostile aircraft is detected, the F22 or an AWACS sends the kill command, which switches the UAV to missile mode and goes in for the kill.

Space combat would be similar. There is no point in using a manned spacecraft to launch a missile. The unmanned spacecraft would be the missile. It would manoeuver to intercept the target and neutralise it when it gets close enough.

While you are right about space combat, dogfights still take place in air combat. While everyone hopes for long distance engagement, AMRAAM's have been proven to be less reliable than thought so fighters are likely to meet at closer range.
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There will be no spacewarfare with battleships or fighters ever! Why? cause its pointless. Why wasting time and resources on battleships if you just can use that resources to build interplanetary missiles, and bomb the enemy planets or stations directly?

Youl just fire a huge salvo of missiles to collision trajectory with enemy planet/station/moon/asteroid mine. They maybe able to shoot some of them down with some kind of planetary defence, but hardly all of them. And if they dont evaporate the missiles, the debris from them will still do the job.

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While you are right about space combat, dogfights still take place in air combat.

Indeed, modern fighter pilots still train hard at dogfighting, and recent conflicts have shown that short-range kills still happen regularly. There can be a lot of reasons why a long-range kill isn't always possible, a lot of the things you'd want to kill tend to lurk down in the terrain, such as helicopters and strike aircraft, and sometimes your RoE are going to dictate you need a visual ID before you can waste them. Sometimes you don't have the option of a BVR kill, strike aircraft that don't have radar-guided missiles still go in for the kill on threats they encounter using IR missiles and guns. I used to work on a strike squadron with crusty old A-4s, and our guys used to regularly get kills on fancy-pants fighters like F-18s at about a 1:1 ratio. Clever pilots can find ways to mitigate any long-range advantage their enemy might have, such as terrain masking and the good old fashioned "cheat like hell" tactic. We used to find that US pilots in particular were particularly prone to making bad assumptions about where their enemy would be coming at them from, that allowed our knucks to get the bounce on them and get into close range without them tagging ours on radar.

Besides, fighter pilots LOVE the gun(s). In some of the Arab-Israeli wars where the IDF had air supremacy it was not unknown for their pilots to deliberately close into dogfighting range and take down their enemy using guns, just because it was more satisfying. In one squadron I worked on there was a big poster on the wall that said: "No kill like a guns kill". To get a guns kill you have to outfly the other guy, and fighter knucks are massive egotists.

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  • 2 months later...
star wars is, as has been mentioned, a terrible example. other than the ignoring physics, it's just not likely tiny ships like the x-wing and tie-fighter would actually come across each other. real space battles would be fought with ships more star destroyer size.

Which is exactly what the Empire thought, leading to a lack of point defense systems on the Death Star I, and leaving a an unarmored small thermal exhaust port, right below the main port. Perfect for a well aimed torpedo...

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Which is exactly what the Empire thought, leading to a lack of point defense systems on the Death Star I, and leaving a an unarmored small thermal exhaust port, right below the main port. Perfect for a well aimed torpedo...
I guess that the empire perfectly knew about "space fighters" when building the death stars. But its just Star Wars nonsence anyway.
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Interplanetary wars will be fought by single-shot rocks or missiles hurled at incredible, mind-numbing speeds. No armies, no battleships, no glamorous war heroes - just a planet killing rock about the size of your neighborhood and mathematicians smart enough to know when to sling-shot it.

The same can be said for the future of intercontinental hot-wars. Technology makes destruction so absolute it becomes unusable.

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My personal view is, if there were to be space battles by whatever against whatever else.

I doubt the battles would take place in orbit or in space. I mean, with what we know about physics and the technology we currently posses. What would be the point in fighting in space? The strategic target you want to capture is likely on earth (or whatever planetary body u see fit)

The only use an orbital ship has is to carry ground troops and to launch space to surface weapons. A big hulking ship such as this is probably easy to spt or detect from the ground. As there isnt really anything in space worth fighting over, it makes sense that you wouldnt bother putting all that debris out there.

I just dont feel like space combat is really ever going to happen. At least humans wont be the ones doing it. All that money to put a ship into space...and then load it full of weapons and troops etc...sounds like alot of effort.

When watching sci-fi films i just assume there is (As someone said in an earlier post) that there is some sort of majical propulsion system that allows ships to keep stationary whilst in a gravity well with some sort of crazy inertia destabilser-mo-bob so they can do all dem acrobatics.

This game has ruined all my favourite sci fi games and movies. I have to make up crazy magical things to make them believable!

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Which is exactly what the Empire thought, leading to a lack of point defense systems on the Death Star I, and leaving a an unarmored small thermal exhaust port, right below the main port. Perfect for a well aimed torpedo...

I thought they did have point defense systems? They were just...you know...completley useless in every single way.

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Me and a friend are writing a Hard(ish) Sci-Fi book that will involve a lot of this kind of thing, and seeing this thread is like torture, because all of my ideas for fighting end up being like this, where you need high thrust and high ISP to do anything of the sort. However, if the Gyroscopes were powerful enough, and you had a REEEAAAAAALLLLY high ISP engine, then it wold easily be possible. Thankfully, in the novel humanity (after its original collapse in an all out nuclear war) have been given technology by a benevolent race of aliens, including Hydrogen Fusion thrusters (ISP typically around 60000s, Engines vary in size and the largest can produce up to a TN of thrust {TeraNewton}) aswell as a possibly physics breaking instantaneous transportation system, simply because that kind of thing is necessary for the scale of the story (encompasses most of the galaxy)

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There might be a reason for in-space fighting if we develop a warp drive. If it's anything like Alcubierre Drive, we'll have to pre-program a target location. A ship in transit would be virtually impossible to intercept, but equally, a ship in transit will be incapable of maneuvering except in a pre-determined way.

This leads to some very interesting tactics. If a ship is heading straight at you under warp bubble, it will not be detectable until it comes out. This means that rather than engaging enemy in BVR combat, it will be far more beneficial to warp right in and attack the enemy at short range before they realize what's going on.

What's the point of attacking something in space? Well, the primary target would be any stations in orbit. Even if we stay mostly planet-bound, interplanetary ships will remain topside. This means lots of transfer stations, both for military and civilians. Secondary are any ships protecting "fixed" targets or docked for resupply, and these will also be plentiful. That means lots targets. Any rock hurled at a station from BVR can be shot down. A ship warping in at beam weapons range is far more effective. Lasers and particle beams can hit the hull of the target literally at the same time as the signal announcing arrival of the enemy is received disabling a lot of defenses. This means that even automated defense systems would have no time to react. Once defenses are down, railguns and missiles can pound the target to scrap at a more leisurely pace.

This also leads to fighters/drones to being a more viable defense. Any exposed weapons are likely to be fried in the first seconds of battle. Beam weapons aren't going to penetrate hulls worth crap, however, so launching something well armed and maneuverable from hangars might be the only chance a station or a large ship have in case of an ambush like this.

The rest is going to be about early detection and tactics. If a ship under warp is detected by a remote station, a courier ship can beat it to the destination and allow for early warning. One of the features of Alcubierre Drive is that it's not terribly flexible in terms of trajectory. If you observe a warp bubble in transit, you can make a pretty good estimate on destination and arrival time, but still within a certain error. Intelligence and tactics might let you engage an attacking ship the moment it exits. Just start firing at it at the ETA. You'd only score lucky hits, but it can be more than enough to tip the balance.

At any rate, engaging targets from BVR robs either side of any advantage. You want ships close so that the speed-of-light delays don't mess with your targeting, and you want to engage enemy any time they are not ready. So you are going to get a lot of exciting space combat.

Of course, all of this assumes that we get warp figured out, and right now, there are some very significant puzzles with it. Unfortunately, the math and theory are far ahead of engineering on this. We know space-time configurations that can do it. We even have some guesses on how to get the curvature right. We do have some experiments running to confirm warp field works the way we think it does. But getting it strong enough requires more energy than we can produce right now. On the plus side, what we've thought was the minimum required energy for interplanetary drive has been reduced from equivalent of supermassive black hole to a few hundred kg. This is a step from absolutely impossible to potentially remotely feasible. And the warp drive physics has only been around less than two decades.

I'm not going to promise warp travel in near future, there are many challenges and even philosophical puzzles, but I would not be surprised if we have some basic prototypes within century. And then, who knows?

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Hey, what about that burst of high-energy Hawking radiation warpships are supposed to emit when they drop the bubble? That would be a heck of a weapon, frying everything in front of starship literally the moment it drops out of FTL.

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I doubt the battles would take place in orbit or in space. I mean, with what we know about physics and the technology we currently posses. What would be the point in fighting in space? The strategic target you want to capture is likely on earth (or whatever planetary body u see fit)

I agree. Fighting doesn't happen for the sake of fighting. There is always an objective to control, whether that's a population, a resource, strategically important terrain, etc. There's nothing worth fighting over in deep space, but we already strive to control the airspace above the area of interest through aircraft. Air power is decisive in certain types of warfare (naval, desert, etc), once we have combat aerospacecraft the battlespace will simply extend even further upwards into the orbital realm. Strike aircraft capable of orbit are already on the USAF's wishlist, as they'd allow the US to bomb any point in the globe from bases in the US without air-to-air refuelling. This will probably happen some time in the next few decades. It seems reasonable that the other major powers will develop their own systems to address that threat.

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Take a look at this site: http://www.projectrho.com/public_html/rocket/spacewarintro.php It's pretty interesting to read.

And this is a nice video:

The ships are far too close and lasers wouldn't be visible but it's still a good video.

Ya, both of those are pretty good.

(Atrocious music otherwise.)

Would battles just be medival jousting like Nibb said, or would some ships want to match vectors(for lasers or something.)

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Do a bit of retronaut exploring. See how "airwarfare" was perceived in the 19th century. Ideas of floating fortresses, slow lumbering beasts loaded to the gills with guns. Even in the 1930s we thought that was the way to go. The B17 was a succes despite it's design; the original concept of a heavily armed bomber being able to fend of fighters all by itself turned out the be completely wrong.

Discussing combat in a mode you're not familiar with means you'll end up thinking wrongly about it. What do you know about medieval fighting? What the movies are showing is generally wrong. In the time of the crusades fighting in general was fast and brutal. Knight to knight encounters didn't last minutes, most encounters were decided in seconds with the loser left laying on the ground screaming in anguish as he bled to death.

I don't know what space combat will look like, but probably nothing like we imagine right now. Certain weapons (guns, missiles) might be useless. Lasers sound good but require huge amounts of power. Stealth seems easy in space (look at how hard it is to spot rogue asteroids on a collision course with earth) so the initial space cruiser would probably basically be a nuclear reactor to provide power, lots of capacitors for multiple shots and one big ass laser to provide a deadly punch. And maybe a handful of nuclear weapons for orbital bombardment.

Defense would consist of many tiny little probes (impossible to spot at a distance) that would communicate with laser pulses or tight radio beams to prevent detection. Information will be key to both sides. I doubt there's any dogfighting. Detect, locate, kill; it'll be as simple as that. You know you've been spotted by the enemy, as you ships starts to heat up rapidly. You also know that your life will be over in the next half second, in that case.

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I think MassEffect takes a very interesting approach to the "instant D/v" ships as I like to call scifi vehicles. A drive that simply takes away the mass of an object and accelerates it. But again when it comes to all scifi "instant d/v" is the norm. Ships that can accelerate to 300k/s in a few seconds and then decelerate in the same time. All the while being supported by a "kinetic barrier" if you will.

The majority of society thinks this is how real life craft work. And that's just my way of illuminating the ignorant.

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Stealth seems easy in space (look at how hard it is to spot rogue asteroids on a collision course with earth) so the initial space cruiser would probably basically be a nuclear reactor to provide power, lots of capacitors for multiple shots and one big ass laser to provide a deadly punch.

Actually stealth in space is really hard, particularly if you have enough hardware to put something serious into deep space. Asteroids are hard to spot because we're not really investing much in looking for them and because they're only a couple of degrees above ambient temperature. A nuclear reactor is a lot hotter than an asteroid and much easier to spot in infrared. Space combat won't resemble sub-hunting, or dogfights, or galleon broadsides... I'm not certain what form it'll take, but it won't resemble any other form of combat.

-- Steve

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