Tired of rockets collapsing when physics initializes, but it would be fine if physics didn't start with a jerk?
Irritated launch clamps can twist your rocket apart when physics starts for no apparent reason?
Need more joint stiffness because you're playing Real Solar System and the stock joints just don't cut it?
Then you need KERBAL JOINT REINFORCEMENT!
Lessen the effects of physics glitches and get back to designing rockets to handle flight, not to handle the forces applied
This thread has gotten badly derailed (for months, and many many pages of posts), so to prevent further confusion we're locking it. @ferram4, we're sorry that your thread has gotten so completely derailed for so long, in your absence. If you ever come back and would like your thread opened again, please let us know and we're happy to unlock it-- just report this post.
To everyone else here: There appears to be some confusion over mods, forking, etc. I know that KJR is a much-beloved mod