Tired of rockets collapsing when physics initializes, but it would be fine if physics didn't start with a jerk?
Irritated launch clamps can twist your rocket apart when physics starts for no apparent reason?
Need more joint stiffness because you're playing Real Solar System and the stock joints just don't cut it?
Then you need KERBAL JOINT REINFORCEMENT!
Lessen the effects of physics glitches and get back to designing rockets to handle flight, not to handle the forces applied
Ok, boys. New toy - and this one is working. (I think).
Release 3.4.0.1 for KJR/L here. It's advised (but not needed - the "bug" was harmless) to update KSPe to 2.1.0.2 here.
And if someone is willing to know what happened, a PHD thesis about this mess can be found here: https://github.com/net-lisias-ksp/Kerbal-Joint-Reinforcement/issues/3#issuecomment-443509433
— POST — EDIT --
A new release was issued. No big deal, if you don't use Ground/Global Construction , you don't