Jump to content

.mu Files: Info? Opening/Editing?


Recommended Posts

Sorry if this is a dupe thread, just wondering if anyones found a way top edit .mu files. All the other things I've read basically have said you would need to write your own importer to get them into unity. Has anyone done that?

Link to comment
Share on other sites

taniwha has made a python script for Blender (which is free) so you can import/export .mu into there to work on it, or export it out again if you use a different modeling program.

http://forum.kerbalspaceprogram.com/threads/43513-Blender-mu-import-export-addon (github link in the thread there - installing it (or any addon) into Blender is a little annoying, though.

Link to comment
Share on other sites

Thx, also, does anyone know where, if anywhere, the models and textures for the KSC buildings are? I would like to maybe use that texture for a KSC building addon.

(EDIT) I fund out, in the assets. Oh well.

Edited by Joshiewowa
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...