astecarmyman 137 Posted August 11, 2014 (edited) Spartwo closed his thread so I guess I'll start the new one ._.I kinda copy and pasted some of the rules.Rules1- The team with the last armed ship wins.2- Each player takes it in turns to engage one target with one ship.3- Ships engage in order of tonnage, lightest to heaviest. Once all ships are used the cycle repeats.4- A ship is considered dead when all 'cores' of the ship is incapable of fulfilling two of these three goals unaided from other ships or onboard weapons... (see bottom for clarification on "cores")+Sustaining power+Moving+Firing weapons.5- Weapons can only be fired from the original ship core and must be used within the the same turn that they are fired.6- Screenshots or videos documenting all moves are needed to complete a turn.7- Players are not allowed to control enemy craft that is considered alive or attach to them with the Klaw. (only when it is considered dead and you must be attached or docked to take control)8- Players are not allowed to intentionally edit the orbit of enemy craft via any method other than weapons fire (because there's gonnabe some recoil when your ship gets hit with an I-beam, I mean come on).9- Half of the total of your ships may be moved in a turn (rounded up) but only one may attack. 10- Ramming is disallowed.11- Weapons stealing is allowed under the pretense that the parent ship is 'dead' and the weapons are disconnected from it (you can disconnect them with weapons fire if you want).12- Weapons must be fired within 2.5 km.13- Surface to orbit weapons may be fired once per turn,and are exempt from rule 12.14- All moves must be done manually, without the aid of autopilots.15- A team may forfeit the game at any point, resulting in a loss unless both are in agreement.16- Any mods which affect craft or persistence files are forbidden.(These rules may be negotiated however mods are always banned)Carriers1-The total mass of carriers includes fighters and any other items being carried.2-Ships onboard carriers cannot have munitions larger than 1.5m diameter.3-Carrier fighters have a mass limit of 10 tons,anything heavier will be included as another ship.4-Carrier FIGHTERS will go first because carrier fighters have a mass limit of 10 tons.5-Carriers may not use heavy armor* higher than 50% surface area.6-All fighters must return to the carrier by the end of the turn.7-Carriers can have their own offensive weapons (But they always go last).Battle settings are made in the following fashion.-Body-Special rules/rule exclusions-Maximum number of craft-Maximum total mass-Use of K-drive,yes/no(These are recommended to be negotiated)*Heavy armor means stuff that has 80m/s impact toleranceAllright. So people are arguing about cores and random stuff. Alright so a core is counted as either a place where you house kerbals ora literal probe core. You may use any probe or manned "core" to control your ship provided that it was originally on that ship and it is notpart of say a missile or fighter attached to it. So If you guys choose I suppose you could go nuts with probes all over your ship but that wouldbe pretty useless amirite?OPTIONAL RULES (For varied gameplay)Beauty BattlesRules:1 - Ships are made for form, not function (however if it does function bonus points)2 - No more than 30% of the ship can be made from structural plates. Use Wing Armor (no mor dreks)3 - Make your ships look good! Do some historical battles! Maybe even sea battles!4 - Ship movement and order is the same as always.5 - Ships may carry no more than one round greater or equal to 1.25m in diameter.6 - Have fun reenacting some of the world's greatest battles! Edited November 2, 2014 by astecarmyman clarification reasons and durp Share this post Link to post Share on other sites
Spartwo 1,874 Posted August 11, 2014 (edited) Fleet Admiral:SpartwoShips of the LineJavascript is disabled. View full album Edited October 29, 2014 by Spartwo Share this post Link to post Share on other sites
andrew123 1,043 Posted August 11, 2014 Cut one off, and get three heads for free. Share this post Link to post Share on other sites
Megalodon 720 330 Posted August 11, 2014 (edited) The fleet of Trafalgar Co.Javascript is disabled. View full album Edited August 12, 2014 by Megalodon 720 Share this post Link to post Share on other sites
HatBat 565 Posted August 11, 2014 Once I get some more time I think I'd enjoy having a go at something like this. Just a 1v1 casual game with a friend though, I'm not exactly an expert at this kind of thing Share this post Link to post Share on other sites
astecarmyman 137 Posted August 11, 2014 (edited) KRAKEN-KORPS Ships:Javascript is disabled. View full albumHopefully there is no more duplicate Edited August 11, 2014 by astecarmyman wtf why are there always duplicates on my posts Share this post Link to post Share on other sites
Megalodon 720 330 Posted August 11, 2014 Ahhh, the old Temeraire. Little bit of nostalgia there Share this post Link to post Share on other sites
astecarmyman 137 Posted August 11, 2014 Also here is my battle-post with sdj:The new Panther II attacks a heavy tank.Numerous explosions occur.All of the heavy tanks weapons have detached, and the capsule seems to be separated from the tank.One shot, one kill.However, in space things aren't looking to good.After expending all its torpedoes, the Spade only has cosmetic damage. Share this post Link to post Share on other sites
Spartwo 1,874 Posted August 11, 2014 BTW I closed the old thread because I wasn't around enough to stop arguments(Caused multiple lockings) Share this post Link to post Share on other sites
Megalodon 720 330 Posted August 11, 2014 It got out of hand, I doubt anyone who isn't a mod could've stopped it. Share this post Link to post Share on other sites
Comrade Jenkens 216 Posted August 11, 2014 May hang round here for a bit, see how it goes. Anyone up for a game? Share this post Link to post Share on other sites
ScriptKitt3h 1,237 Posted August 11, 2014 I'm still up for battling, as I'm still making and using warships in KSP... Just need to get my affairs in order after all this chaos. Share this post Link to post Share on other sites
astecarmyman 137 Posted August 11, 2014 May hang round here for a bit, see how it goes. Anyone up for a game?I'm game, you can set up first. Share this post Link to post Share on other sites
Spartwo 1,874 Posted August 11, 2014 You know what would be a terrible idea, more firepower.But let's add some anyway. Nearly 300 parts worth of ordnance. Share this post Link to post Share on other sites
daemonCaptrix 92 Posted August 11, 2014 I'm still up for battling, as I'm still making and using warships in KSP... Just need to get my affairs in order after all this chaos.I'll copy my post from the old thread when I get home. Share this post Link to post Share on other sites
Megalodon 720 330 Posted August 11, 2014 You know what would be a terrible idea, more firepower.http://i.imgur.com/EGdvQjC.pngBut let's add some anyway. Nearly 300 parts worth of ordnance.Can we get more angles on that beauty? Share this post Link to post Share on other sites
Comrade Jenkens 216 Posted August 11, 2014 I'm game, you can set up first.Ok. land, sea or space?Also replies may be erratic as I'm in India for a while. Share this post Link to post Share on other sites
Spartwo 1,874 Posted August 11, 2014 Can we get more angles on that beauty?It's the same dreadnought posted in the WIP section(albeit more advanced)Built with a 12 shot gen two size 2-B integrated MAC(Wilhelm), 18 gen three Shredders, and 20 gen two RCS guided missiles. Share this post Link to post Share on other sites
Frozen_Heart 1,876 Posted August 12, 2014 Can I get involved? Share this post Link to post Share on other sites
Megalodon 720 330 Posted August 12, 2014 Sure, anyone can. Just make a few ships and use them in battle. I will try to give advice on how to make the ship's better.Also, welcome to the forums. Share this post Link to post Share on other sites
HatBat 565 Posted August 12, 2014 It's the same dreadnought posted in the WIP section(albeit more advanced)Built with a 12 shot gen two size 2-B integrated MAC(Wilhelm), 18 gen three Shredders, and 20 gen two RCS guided missiles.sh*t son, I haven't seen fire power like that since I was stowed away on a North Korean rainbow in the Samoan cold war of 1066'.Mind pointing me to a download? Share this post Link to post Share on other sites
Spartwo 1,874 Posted August 12, 2014 I will try to give advice on how to make the ship's better.I think that everyone will. Some will go as far a passing a craft file back and forth with you.sh*t son, I haven't seen fire power like that since I was stowed away on a North Korean rainbow in the cold war of 1066'.Mind pointing me to a download? Very soon. some more adjustments and testing to do. Share this post Link to post Share on other sites
andrew123 1,043 Posted August 12, 2014 Anyways, time to (possibly) update this ship. Javascript is disabled. View full albumIt just won't die! I need to find the will to update it, though. Share this post Link to post Share on other sites
sdj64 638 Posted August 12, 2014 Awesome to see you got this running again, astecarmyman. It's a nice breath of fresh air from the old thread, hope it will stay that way.Good job killing the tank, I'll have to make the weapons and cockpit more durable next time. Do you happen to have a persist for me? Share this post Link to post Share on other sites
Spartwo 1,874 Posted August 12, 2014 (edited) It was gone for 15 minutes!(OP is even the same except for the rule that was put to a vote) Edited August 12, 2014 by Spartwo Share this post Link to post Share on other sites