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Crash - not out of memory


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Hi all,

I'm getting a crash every couple minutes. Not sure why, because I'm not out of memory.

KSP Version: 0.90

Mods I'm using:

  • Asteroid Recycling Technologies
  • Community Resource Pack
  • Deadly Reentry
  • Orbital Science
  • Firespitter
  • KAS
  • Kerbal Aircraft Extension
  • Infernal Robotics
  • Mechjeb
  • Dockingport alignment
  • StageRecovery
  • Station Science
  • Texture replacer
  • TAC Life Support
  • Karbonite
  • Karbonite+
  • Kolonization pack
  • Exploration pack

All mods are up to date.

Here's the link to crash log: https://www.dropbox.com/s/thet9n1s5sidqrr/output_log.txt?dl=0

Any help would be greatly appreciated :)

Cheers,

Stealth

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Well, the crash itself appears to be a stack overflow probably caused by some corruption to the game's data structures. There isn't an obvious cause but there are a couple of odd looking exceptions that you should probably get checked out by the relevant people. On line 31847 there is this from MechJeb:

[MechJeb2] Exception in MechJebModuleStageStats.StartSimulation():   at (wrapper managed-to-native) UnityEngine.Object:get_name ()
at MuMech.FuelNode..ctor (.Part part, Boolean dVLinearThrust) [0x00000] in <filename unknown>:0
at MuMech.FuelFlowSimulation+<FuelFlowSimulation>c__AnonStorey2.<>m__13 (.Part p) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToDictionary[Part,Part,FuelNode] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToDictionary[Part,Part,FuelNode] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector) [0x00000] in <filename unknown>:0
at MuMech.FuelFlowSimulation..ctor (System.Collections.Generic.List`1 parts, Boolean dVLinearThrust) [0x00000] in <filename unknown>:0
at MuMech.MechJebModuleStageStats.StartSimulation () [0x00000] in <filename unknown>:0

...and then on line 33047 there is this from Kerbal Alarm Clock:

ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint
Aborting
at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0
at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) [0x00000] in <filename unknown>:0
at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0
at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0
at KerbalAlarmClock.KerbalAlarmClock.FillWindow (Int32 intWindowID) [0x00000] in <filename unknown>:0
at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0
at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0

I'm not sure if these have any relation to the crash at all but it is worth checking with the authors of those mods. They will need the link to the output_log.txt and a list of what mods you have installed (with their version numbers).

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