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Everything posted by Frank_G
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I personally prefer VOID, because it doesnt add parts to the list. It supplies all you want, without changing gameplay.
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Gravitational assist timer.
Frank_G replied to FREEFALL1984's topic in KSP1 Suggestions & Development Discussion
I think the option to plan a complete missions trajectory in mission control before launching would be really nice and could include this in a graphical way. Just pull some nodes and see, what happens during the mission... However it could kill those little surprises you get during missions... Something like this must be thought through really carefully. -
K.E.E.B - I'm finally prepared to show my hardware mod
Frank_G replied to Luis's topic in KSP Fan Works
A work of art and skill... And KSP is a game that really deserves this kind of attention -
Very good point. And a game or any other project is developed with a goal in mind. Just adding all that external stuff will leave you lost in the woods for sure. Taking a serious look into what the community wants and does is absolutely neccessary, but Squad is very close to the KSP users and i am sure, that they will go the right way and will add "the right stuff" when its time.
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.24 update,NASA pack, content and my questions
Frank_G replied to MKI's topic in KSP1 Suggestions & Development Discussion
HYSTERIA? WHAT HYSTERIA? But i'd really like to know if i can drop a few mods after the update and return to a more stockalike built style. -
Simluating Drag/Actions on Jettisoned Parts
Frank_G replied to TeeGee's topic in KSP1 Suggestions & Development Discussion
Uncontrolled parts below a certain planet specific "termination altitude" could simply be deleted after a number of orbits. To simulate this for example. I also dislike, dropped tanks and decouplers floating around planets forever, even if jettisoned during suborbital flight. -
Unless NASA has Feram Aerospace installed...
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.24 update,NASA pack, content and my questions
Frank_G replied to MKI's topic in KSP1 Suggestions & Development Discussion
With GDC upcoming, i guess it wont be long until .24 is released. At least we will see some of the new features in greater detail i bet. And by the way, it wont help knowing it now, because regardless... You will get whats given to you, nothing more, nothing less. -
Devnote Tuesdays: The Forward Progress Edition
Frank_G replied to SQUAD's topic in KSP1 The Daily Kerbal
I am eager to get my hands on the new features . And thanks for putting so much effort into every bit of each new release of this great game! Keep it goin' guys! -
The idea of starting EVAs being tied to a winch cable is really kerbal style. I second that for sure. And there are tons of potential in role based kerbals and automated EVA tasks.
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I'd like to see a repair tool and a science tool (a Kerbcorder...), so kerbals can fullfil different roles... And suddenly the kerbal you left elsewhere becomes the most important green guy on the planet. Improving EVA through the Tech-Tree would be nice i think.
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Wandering Kerbals
Frank_G replied to CalculusWarrior's topic in KSP1 Suggestions & Development Discussion
Nice idea, that would add a lot of life to the game. -
Sounds: Biome dependent ambiance
Frank_G replied to Azimech's topic in KSP1 Suggestions & Development Discussion
KSP has already so much mood, but this would really add to the scenery. I second that! Wind and other ambient sounds on atmosphere planets and moons or a nice spheric tune on atmosphereless worlds would be really great. Imagine ocean roaring on Laythe or thunderstorms on Duna... -
Hidden/Covered/Foldable lights
Frank_G replied to EasyAce's topic in KSP1 Suggestions & Development Discussion
A more versatile and kerbal way would be a part like the inline clamp-o-tron, but with a platform where things could be attached. In my opinion, the more flexible a part can be used, the better it is.