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paramedicdoc

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    Bottle Rocketeer
  1. I've been spending a lot of time assembling launch vehicles This example uses a core block stage with 2 solid fuel boosters as a primary stage with a "interim" upper stage for orbital insertion. The payload is an Orion spacecraft with a deep space habitat. http://i.imgur.com/nRqsd3X.png http://i.imgur.com/TBgBVYa.png
  2. inflatable hab modules not recognized even with realism turned off. Why couldn't the mod have just been left alone it was so simple now it seems far more complicated than need be. Not trying to be a jerk but I'm sure im going to come across as one...wats the point anymore? Crew Manifest accomplishes the same tasks without having to edit config files...
  3. The orbiter is not a spaceplane. Well it kind of is but you can't think of it as such. It does not have the same aerodynamic qualities as one and mechjeb gets confused. It is far easier to land the orbiter manually. You just need to understand the procedure.
  4. For those of you having problems please attempt the following... Wait until u are above the ridge of mountains bordering the desert on the continent to the east of ksc. Orbit at 72km. Burn retro until ur trajectory is just below the large island to the far west of ksc. Point urself pro and start out about 20 degrees under the horizon...as u travel this angle will change and u will be about 20 degrees above by the time flames appear. Generally below 68km keep SAS engaged at all times. Never pitch the nose up or down at an angle greater than about 30 degrees until u are below 10km and 500 m/s or there abouts. Generally the orbiter will respond well tomaneuvers if given the littlest bit of thrust. If done properly gear should be dropped Only at the last minute and if done right you shouldnt even have to use the airbrake. Interstingly I have never had the need to dump fuel. My method always puts me on the runway even with half a tank You must remember that this is not an airplane. You are in a controlled fall. It is helpful to switch to map mode to verify the parapola of your descent. I strongly recommend stacked launch configuration. This allows you the ability to add a propulsion module to the orbiter which increases range and gives u extra fuel for descent.
  5. I have 2 orbital engines behind the shroud, generally used for active descent and adjustments. No jet engines as all fuel usage comes from the propulsion module and the little thrust that the orbitals give me is just to add a little thrust for course correction, so there has been little incentive for me to add efficiency. The landing is usually full-proof anyway as the parachutes will usually "auto-correct" any landing. The launch vehicle I use is essentially a KW version of the Delta IV with some SRB's...it is grossly overpowered. I am amazed at how well I can throw anything at this shuttle as it work so seamlessly with everything else. Really a nice job.
  6. Sooooo....getting back to the mod...I have found the stack launch method to be the most effective. Credit goes to the wonderful decoupler that makes it possible. This shuttle is infinitely compatible with anything. Seriously I love this mod. It would be cool though if the wings could fold...easily stuff this bird into a 5m fairing.
  7. So I made a few alterations to give me a bit more dV. My inspiration...
  8. Whenever I load between ships or return to a ship following EVA I encounter extreme load times. This only started once using this mod...I am hoping I am doing something wrong. Anyone else encountering this?
  9. So I was able to correct the landing issue by simply setting myself at horizon at 32km turning on SAS and literally touching nothing. I still have the parachutes distributed as it makes for a rather dramatic landing but its appears that less is more. Anyways, since installing this mod I am having massive delays when switching between ships and EVA's...is this a normal occurrence? I am running a GTX 780 Ti.
  10. So I have attempted about a dozen landings following the video exactly and as soon as I hit the atmosphere the ship goes bonkers. I'm sorry but something here is wrong. The easiest way to land is to strap a couple of parachutes onto the cabin and let the craft tear itself apart and then just coast down on the cabin.
  11. Quick question regarding the Resource mining module. Is there a guide towards this module? I am trying to mine water but I am having no luck anywhere (except the ocean). I am looking for just basic information on how this module works before I send it to Duna. Thank you very much.
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