-
Posts
225 -
Joined
-
Last visited
Reputation
143 ExcellentProfile Information
-
About me
Rocket Scientist (no seriously, it's my real job)
-
Location
USA
-
Interests
KSP, Writing Science Fiction, Trying to help NASA get some boots to the moon and mars.
Recent Profile Visitors
2,557 profile views
-
This is the worst kind of tragedy. A completely avoidable one. I think not letting the KSP2 devs and KSP1 developers communicate was the Achilles heel of the whole effort. As an actual rocket scientist, there are many points in my career where I would have made big mistakes had I not been able to sanity check my design work with a more experienced engineer. I'll soon be the lead on my component. Even with 9 years under my belt, I'm still nervous about taking over for the old guard. I can't imagine the pressure Intercept Games devs were under, having to relearn things Squad figured out years ago
-
Vallius started following Nate Simpson
-
Thank You Dakota, Blackrack and all others who are effected
Vallius replied to moeggz's topic in KSP2 Discussion
However it ends, thanks for the adventure Intercept. -
Bug Status [1/12]
Vallius replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Of all the bugs. Parachutes not opening is the one that's causing me the most trouble at the moment. -
The problem is that double space-bar pressing isn't intentional or official at the moment, so I find myself second-guessing whether I should press the spacebar again.
-
Same thing happened to me. It's a hilarious bug (especially because my pod can miraculously survive hitting the water at 300 m/s), but still a bug.
-
Today is Friday, but one day it'll be Fry(your ship)day
Vallius replied to Nate Simpson's topic in KSP2 Dev Updates
Looking forward to it, Nate! I'm really happy to now be fighting physics rather than bugs. :-) -
I don't suppose we have some idea on what time of day they'll release Patch 1, do we? Asking for a friend. A desperate, space-maddened friend who has been warring with bugs just to get to Minmus and back...
-
I'm looking forward to this patch.
-
Developer Insights #18 - Graphics of Early Access KSP2
Vallius replied to Intercept Games's topic in Dev Diaries
Thanks for the update! I know it'll be ready when it's ready, but I think I'm starting to go through withdrawal waiting for the first patch. -
So you're saying is that the goal is that "Things will only get better?" The debugging and optimization process of KSP2 (a game about debugging and optimizing spacecraft) feels so meta (albeit with much higher stakes). Godspeed Private Division. Thank you for taking the time to respond to an anxious community.
-
Nate, it gives me great hope to see you and the other developers working so hard to make the dream real. Even in the real aerospace industry, revising our initial engineering is just a part of life.
-
My PC may go up in flames in a most Kerbal fashion (I don't have the Clydesdale booster GPU that this game requires), but the attempt will be worth it to give KSP2 a shot on Friday when I take off from work at lunchtime! I'm trying to set up a moon race with other rocket engineers in my department (with scoring based on things like vehicle mass, and in-game time to a landing).