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nanowinner

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Everything posted by nanowinner

  1. Okay, I have a question. Is it normal that when you install a normal sized life support container for a single Kerbal it gets ~315 days of life support?! That is a bit overpowered, isn't it? And I've checked the installation and reinstalled it just to make sure. I'm using the latest release and the x32 version of KSP 0.25 on a Windows 8.1
  2. Is an update on the way or at least planned? This is a brilliant little mod! Keep it alive!
  3. Hoping this gets updated pretty soon!!
  4. Developer of this mod, THANK YOU Thank you for not taking down this mod because thanks to you, I could restore a lot of my old career from 0.22 and feel some warmth in my heart, seeing my first and silly projects. You've brought back something that is very special to me and for that you have my gratitude! Have an amazing day!
  5. It's for an older version of the game. Version 0.21. I am certain it won't work with 0.24.x
  6. Banned for being affiliated to Germany!
  7. I have the files (without the flags) from my GameData folder that I am using with the mod already applied. I don't have the mod itself but this is the end result: http://goo.gl/ew5u0r Hope I helped! P.S. If someone has the original mod, could you please share a link to it?
  8. It didn't brake cause it couldn't handle the deceleration or something normal like that, it bugged out. I get what you are saying though.
  9. I don't have the pack itself but I have the files debloated and ready. I can archive them and upload that if you'd like.
  10. I have read what you've replied, I just haven't had the time to test it. Will report back after I do!
  11. Bad thing is that the tomtom part just doesn't act like a mechjeb one cause if there aren't any kerbals in a command pod, the tomtom doesn't help me reorient the ship as the mechjeb part would
  12. I had 2 tac life support parts (the small xec can ones), 2 batteries, 2 generators and MechJeb's part.
  13. On Kerbin physwarp does not call forth the Kraken, this happens to me only on Eve. I 4x physwarp while landing on Kerbin.
  14. I am sorry for posting it then and thank you for the lighting fast reply. Should I delete the post (including this one) or should I leave it so people can learn from my ignorance?
  15. I have a bug to report but I don't want to register at GitHub. I used a B9 capsule and an Proc. SRB only to test the mod. I made the SRB pretty big and this is what it looks like in the VAB + it's details: Everything looks normal, right? Right? Whoa, what? And this is before the game has fully loaded. Once it loads, BAD things happen. My Kerbals are suddenly flung left at speeds around the one showing with a crazy rotation bounding their fate to die in a blaze. The problem is avoidable IF I use clamps so the ship is lifted from the ground but the bug is still there. I successfully replicated the bug so it wasn't a one-time thing. I hope this help in the development of this wonderful mod!
  16. Ugh, yeaaaaaah. Problen still occurs BUT only if I physics warp while the chutes are fully deployed. That's not gamebraking but it is tedious to wait for the craft to land. Still, game is playable, not smooth, but playable.
  17. This mod does not do very well while landing on Eve. Let me explain. I've used a ship that had one of the parts on it while trying to land on Eve. I had many other mods like DREC, FAR, RC and EVE (+BetterAtmospheres) and always, always when the parachute FULLY deployed my ship suddenly gained an enormous amount of horizontal speed causing it to dismantle and burn up due to deadly re-entry and FAR. So I started troubleshooting the problem by removing the above-mentioned mods one by one as viewed here: http://goo.gl/JhKnk9 The results were always devastating for my crew and mental health. It turns out all of them were safe and innocent. ONLY once I removed the little part from my craft did the craft not explode in a fiery death (again, consult link to fully understand what I am talking about). Just reporting this, because I really love this mod and want it to be flawless! Hope this helps! P.S. For the full correspondence with stupid_chris and other forum members check pages 155 through 158.
  18. PROBLEM HAS BEEN SOLVED! It turns out it was this mod http://forum.kerbalspaceprogram.com/threads/61040 I just removed the part and it didn't happen. By the way, I also reinstalled the whole game and added each mod separately, carefully adding each mod, checking for MM versions and other stuff. Also updated Firespitter.dll to it's latest version through the mod Firespitter, cause one of the other mods included that .dll but an older version of it. THANK YOU guys for all the support! Thanks for giving ideas and helping out! This is one of the reasons I love the KSP community!
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