Jeez
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Everything posted by Jeez
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Yeah, it's more fun when things gets broken. Are there any alternatives for this mod?
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Another reason for the part - you don't need Graphotron functionality all the time. And if you have a part, you have a choice to get or not to get data: i.e. you either put this part of a vessel or you don't. If you're partless, you are unable to not have this data and additional buttons in context menu - the only way to turn it off is to unistall the mod. Going part means more choice, more freedom, more flexibility.
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Wait. What????
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I still vote for a part. Sticking this part to a vessel would feel like making a research craft. Imagine people at NASA building X-15 plane, and then stuffing it with all kinds of electronics, sensors, self recorders, etc, to get the data they needed. You'll remove this kind of magic from the game if you go partless.
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Jeez replied to erendrake's topic in KSP1 Mod Releases
External editors are fine when you know what you're doing. But when you are trying to learn things and type different commands from the manual you tend to work with console closely And yes, bigger size would be nice at that point. -
No pumping fuel from tank to tank via alt+r-click?
Jeez replied to Jeez's topic in KSP1 Gameplay Questions and Tutorials
Yeah, I got to this myself too. Yesterday it occurred me that my flipping is very CoM dependant. Done some reading this morning and it looks like I was doing exactly the opposite of what would fix the problem. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Jeez replied to erendrake's topic in KSP1 Mod Releases
Is the feature to scale the terminal window with font scaling accordingly anywhere in your todo list? Pleeeeeeease! -
[1.3] Kerbal Flight Data (Release 23, 2017-08-14)
Jeez replied to DaMichel's topic in KSP1 Mod Releases
Stupid question: what is EAS? -
Am I the only "Glass half full" guy around here?
Jeez replied to MrZayas1's topic in KSP1 Discussion
+1 for the 'the game's good' team -
Shame really. Would be nice if in reality SAS was as powerful at in KSP.
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[1.0.5] Snacks! Kerbal simplified life support v0.3.5
Jeez replied to tgruetzm's topic in KSP1 Mod Releases
So, um, is 1.0 support on the way? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Jeez replied to cybutek's topic in KSP1 Mod Releases
I thought some kind of engineer was going to be available in 1.0 stock? -
Hi there! Is there any statistics about geography of the people from KSP community? I bet mods have access to this kind of info - care to share? It would be interesting to know where KSP hit most people. Best regards!
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Jeez replied to erendrake's topic in KSP1 Mod Releases
I'm a bit confused about interacting with parts. I'm trying to explore most basic stuff, but still get errors. For example, when I run this programm from tutorial, it tells me "Undefined variable 'p'". What am I doing wrong? Is there any place where parts and modules exploring/interactions are described in more detail? I'm trying to activate RemoteTech antenna by the way. I can show my ship, etc. I'm running 0.16.2 version on kOS. Please, help! -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Jeez replied to erendrake's topic in KSP1 Mod Releases
Could you make an option to change font size in the terminal, please? It would be nice to be able to scale it when resizing terminal window. Right now it's very small and hard to work with at higher resolutions. Thank you! Wasn't able to find anything about that in the internet, so making a suggestion here. -
Life Support - Discussion and Comparison (updated 11/29/2019)
Jeez replied to linuxgurugamer's topic in KSP1 Mods Discussions
Meh, even rep penalties aren't nice. I would treat LS as some kind of Remote Tech - it doesn't hurt you to have a satellite without control on high orbit and you have a lot time to deal with a problem. You can keep your own pace. -
Life Support - Discussion and Comparison (updated 11/29/2019)
Jeez replied to linuxgurugamer's topic in KSP1 Mods Discussions
Introducing LS with severe punishment (death from suffocation, hunger) would make learning curve too steep. People will be afraid to experiment, hardly anyone would dare send interpanetary missions in fear to loose crew. Game would turn into Save-Load routine, which isn't much fun IMO. I bet you can plan Duna missions very accurately, estimate time and fuel needed, etc. For you even very hardcore LS system wouldn't be much of a problem. But think about less experiences players who only managed few landings on Mun. People shouldn't be punished for trying new things. -
Life Support - Discussion and Comparison (updated 11/29/2019)
Jeez replied to linuxgurugamer's topic in KSP1 Mods Discussions
I really like this idea and I hope modders will at least ponder over it. I think kerbals' death is a punishment too severe for any design flaws that player makes. It's the essence of KSP: if the rocket fails to get home from Eve, kerbals sit there patiently for as long as it takes for rescue party to arrive, but they don't die (unless some exposions are involved). Exploring shouldn't be scary - it's a game, it's intended to be fun. Vorg's right on target. If Kerbals run out of oxygen, water, snacks, whatever, they start to perform poorly, make mistakes. If you don't fix things fast, they'd fall asleep and stop responing until rescue party gets them whatever they need. This would be a very mild version of LS that shouldn't scare away inexperience players. -
Thanks a lot for the answers! It's much clearer now
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Heya! I try to land kerbals and science modules separately. Not sure why, but it feels safer. Anyways... Science modules get to the ground safely and than venish from Tracking and I can't recover my science stuff. How do I recover debris that were landed on Kerbal? Should I put some tracking devices or anything? Best regards, Jeez