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KSP2 Release Notes
Everything posted by ap0r
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Also, just got this idea to use a simple LED in one corner, with the light itself remaining unlit.
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Quickly put this together: Blue, white, striped (physical flag), amber. Toughts? Also, the modifications you asked for are done. I think i've acidentally messed up the relative positions of bezel and panel, so it's probable that stuff won't line up easily for you.
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How about plain white? Or how about a red/white striped flag? Much like INOP, but behind the text?
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Just tested it again, and it happened. Using the latest beta version of Steam Gauges, and around 40 mods.
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Was unable to reproduce it. Are you using the latest version? Also, any other mods?
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Like this? I replaced LOX with OXID because there are other oxidizers besides LOX, and KSP does not say wich one do Kerbals use.
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Also after more playtesting, it'd be great if clicking on an unlit Master warning, cycles between hiding/showing the warning panel. Master caution illuminates -> Click shows the warning panel, master caution resets to off, clicking again hides the warning panel. No lights illuminated, but you want to check the warning panel for some reason? Click once on either master warning or master caution to show the panel, click again to hide. I have no problem with doing extra lights or any other texture work just ask for whatever you need
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I have no problems with modifying the textures, but, of course, it has to be doable code-wise.
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Testing it out as we speak. It'd be awesome to hear from other people...
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Textures ready. Let me know if you need something else.
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I tried double gradient, but i don't dig the result. Wich one do you like the most/hate less? Single Bulb Double Bulb Also i redid the Master light, to keep font, logic and colors consistent. PS: I've noticed that the Warning light is a bit on the pink side lol... editing....
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Ready for feedback from you or other users... Still to do: Bezel, cropping. Anyways, the text is transparent and can be illuminated from behind with the gray, red, yellow or green rectangles (off, warning, caution, advisory)
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Chutes tell you on their right click menu wether it's safe or not to deploy. If you can access that info, then the game engine takes care of the hard part for you I think now that i seem to understand what you have in mind... Is this one better organized? I also removed the "Gear Transit" light, as it was pretty useless, and not many aircraft have more than an up/dn indication. Also, i've made a quick rundown of the logic behind all lights... Check it out, for omissions/illogical stuff on my part... or for stuff that would be too difficult to implement. And yeah, it'd be nice to get feedback from somebody else who would also used the mod... - - - Updated - - - Also do you think warnings should be acompanied by some sort of sound?
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Interestingly enough, i find your take on it confusing... Maybe that's because on mine they're ordered based on subsystems of a kind? Also, about removing the Gear up light, i agree on the dark cockpit concept but i tought that it would only illuminate while below, say 500 mt AGL, and when the throttle was set to idle (to prevent the embarrasing gear up landing) and not be a "dumb" light permanently illuminated whenever the gear was up. Also you have removed the "No Chute" light (Should be on whenever it's unsafe to deploy chutes, either due to sheer speed or heat) Was that intentional or you simply forgot? I have explained the logic behind the arrangement I've chosen here... Your toughts?
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Something like this? Alternatively, i could just upload the source Excel file to Google Docs and send you the link, so you can arrange, move, resize, add, remove, etc. at your discretion.
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Preliminary panel. No space for spares, it seems... Now is the time for feedback, modifications, additions, etc, before i darken the background, duplicate it and start coloring text and designing the bezel. Also, C/W panel text fixed.
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That makes sense... Hindsight is 20/20 as the saying goes
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Actually, reading the cover post, it doesn't seem to say anywhere that Blizzy's toolbar is a requisite... I'm sure Trueborn could update it... I hope you enjoy SteamGauges I sure love this mod!
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Do you also have Blizzy's Toolbar? It's required...
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Could'nt help but get ahead of myself a little... I did this preliminary master annunciator... Your toughts? Texture How it should look if the user has bezel enabled. In use (sized and placed as I would use it on my KSP), but of course everyone will find their favorite size/position/bezel_or_not combination.
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A good rule of thumb for the abort light would be "Whenever something explodes"... But I have no clue on how you would check on that... About space, maybe just have a DANGER/CAUTION annunciator, and Clicking on it would open the larger, space-consuming panel?
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About the CKAN Integration, as asked by RottieLover, would you mind if i asked the guys at CKAN to get it included? Also, reading this thread, found an idea for a Caution/Warning System Gauge. I made a quick and dirty concept art (in Excel lol) If you like the idea, i would be willing to do real art, so you can focus on coding. Whoops, abort light is duplicated.. Lol...
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But IVA only is realistic/boring different gameplay styles i guess
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Distances are now accurately reported Thanks for that quick fix