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Keymaster89

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Everything posted by Keymaster89

  1. @Trueborn Good point... i didn't want to go into mods at my first game for try it as it is, but for this, that add only a build assistant i should give it a try. (BTW, i'm a mod lover guy, after the first update i'll definetly start a new career and try tons of mods XD) @thereaverofdarkness 4) how do u use it beside of landing? 6) i came to the same conclusion the first time i compared them... the only way to get this correctly scaled is to give them max communication range 7) that is pretty intense! rushing the ground at that speed! i prefer to slow down my orbit until i get a 45° descent angle, around 10km kill my orizontal velocity and then control only vertical velocity to the ground... work really good for me.
  2. @Trueborn well... yes, lots of panels, but imagine how cool is this gigantuan ship with massive arrey of ions and solar panel flags all over the place? The most challenging thing for me will not be the construction of the ions, but instead the placemant of solars, as if i understand correctly, are 1 gigantor solar = 1 ion, so u have to cover entirely the ship with gigantors, normal panels, RTGs and massive batterys, making the ship a real solar farm! placement is crucial as the panel cover each others, surface is limited and u also need space for docking. i love this project already i'll make the biggest solar flower ever and if i manage to do it in some convinient way i'll never use liquid fuel again @Tank Buddy Thanks for your detailed answers! OK, so: TWR is directly tied to the acceleration of my ship. The higher the better, but better accelleration, mean that i need more engines, that needs more fuel (or at least tanks), both generating mass that need more engine to be trusted. So the ideal is not growing fat but proportionate things by your needs, right? "Keep in mind you can go farther with one engine than with more than one, as long as you don't need the extra thrust." because of the lower mass that u gain for remove the extra engines and related infrastructure to place them? 7)Well, as trust power is the same in both configuration, i'll get the same power, but 3 times better TWR with 48-7S SHOULD allow me to a better construction, also beside of fuel mass, which is good mass, i add dead mass of the tanks, that is bad mass. Actually i'm using 3x LV-909 radial mounted with 3x T200 + 6x struts + 3x mk25chute on top of them attached to the lander with 1 R25 that give me a total dead mass of: (3 x 0.5) + (3 x 0.125) + (6 x 0.05) + (3 x 0.2) + 0.55 = 3.325 t empty (3 x 0.5) + (3 x 1.125) + (6 x 0.05) + (3 x 0.2) + 0.55 = 6.325 t full with 270 of fuel that burn for a total time of: (i think that t/s = 0.0131 is fuel consumed in a sec so) 270 / (3 x 0.0131) = 6870.22s (that sound so wrong to me…) INSTEAD I can have 5x 48-7S (4 radial 1 inline) with 5x T100 + 5x OscarB (for adapt engine size) + 5 ROUND8 (for compensate the lack of fuel) + 10x struts + 5x mk25chute + 2x StratusV round (for save the simmetry) that give me a total dead mass of: (5 x 0.1) + (5 x 0.0625) + (5 x 0.015) + (5 x 0.025) + (10 x 0.05) + (5 x 0.2) + (2 x 0.235)= 2.9825 t empty (5 x 0.1) + (5 x 0.5625) + (5 x 0.079) + (5 x 0.136) + (10 x 0.05) + (5 x 0.2) + (2 x 0.235) = 6.3575 t full With 303.675 of fuel that burn for a total time of: 303.675 / (5 x 0.0102) = 5954.41s (that sound to me even more wrong but not surprised is smaller) In general, the calculation seems way better for the 5x 48-7S, beside that burn time calculation that I probably miss something, the PROS are: -less death weight = more power -more fuel capacity = more duration -fuel consumption more efficient due to augmented Isp = even more duration -more stable because of increased land struts and really low CoM = easier landing -1 more chute = softer landing -a bit more but really similar full mass = not different to what I already have CONS are: -need more precise burn due to tripled TWR = probably I’ll need corrections -5 engine drink fuel faster than 3 even if smaller and efficient = lower total burn time = probably I’ll not have fuel for corrections -I can’t fit T200 because the inline engine will touch the ground, also tons more mass = fuel capacity upgrade is out of discussion -no much space for RCS trusters due to the new StratusV = I have to build this with a caliber -I’m really worried = I’m sure I miss something in this mechanic that ruin all I said until now. What i'm not considering in this plan?
  3. Thanks guys for all your answers @Trueborn 5) Like mini probes? that is sad... i thought that when i got the pieces i'llstart building an iper-efficient carrier with 25-35 ions but if they are that bad... i guess i will try for fun in sandbox ^^ @sciguyCO Ho cool! i didn't know that! so i haven't to change anything that i already have! it's just a question of go on EVA! good for me! (even if i was excited to build that parking module with material labs to dock, that was a good design,at leastin my mind, i will take it in mind for future upgrade of the game, who knows what will happen?) BTW, there is a way to refuel the EVA pack of kerbonauts? maybe i have go near a monopropellant tank and transfer like any other tank?
  4. Thanks guys! i'll check them for sure!
  5. Hi everybody! I'm new to the game and after a dozen greatly rewarding Mun/Minmus landing and back to Kerbin flight, i'm starting to know the game, so i'm now assemblying a mid class fleet of vassels: modular orbital Mun base with lab, modular refueling station in KNO and few fuel modules without engines with heavy engine cargo ship to deliver it (just unlocked LV-N yesterday ) I'm not a math guy, maybe i'm wrong (and probably i am) but for me Isp and TWR are just power meters: "ok, this station is pretty big, so for launch it i need the 5 big one engines with solid all around... naaaa 7 are better!", i like to assembly, launch and see what happens, and if i crush, then LOL and revert to Vehicle assembly This is the way I play. Those are some questions about the game that i still don't understand... i hope someone can help me! 1)I placed my brand new base at Mun's orbit with a lab and plenty of fuel, in order to make my single trip lander reusable and perform multiple landing before coming home. Then after first land i docked at the station. After analizing all i can with the lab, and sending data of crew report and EVA report, temperature, sismic that I can store easily, i came to a stop in my mission: when was the turn of my goos, sc9001 and soil sample, that are the real science cake, i realized that if I transmit the data, i can't keep the big chunck of raw data inside the lander, as i have to clean it in order to reuse it. So I planned a new lander and a new base module, in order to bypass this issue and by tonight i’ll have it in place. The new lander will have a cockpit and a solidal engines body, plus a docked sc9001 with sensors array on it, and the base will get a new module that is a parking for 8 of this docked sc9001 parts. Every landing, i’ll undock the science module from the lander and dock a fresh new from the base module for another land and go on. So, now I have the final problem: As I resolved goo and sc9001 data store, I didn’t find a way to store surface samples, I didn’t even find a way to move it from the cockpit once I reenter the lander on the Mun's surface. There is a way to move this sample cockpit to cockpit, store it in other ways or stack it in the cockpit (didn’t tried it actually…)? Or my entire project of a reusable lander is just a dream that have to stay a dream? 2)I tried hard to understand the difference between Inline Reaction Wheel and Inline Advanced Stabilizer, but as far I can see, the only two differences that I manage to find are that the advanced one have 0.2 more mass and a really better looking texture, but that don’t explain why this should be more advanced… as this one is heavier i expected to add more torque, but… they’re the same so… They have different behavior, maybe one is better to fight th Kraken than the other or are placeholder for something in the future? 3)Are RCS truster in 3x and 6x simmetry good? I always try to place them 4x or 8x because this way I have truster directly pointed in xyz axes and I feel unconfortable to not place them that way… 4)Have the landing struts any max load value? Sometimes I add couple of for the sake of not break someone in the landing. 5)What kind of vassel Ion engine is designed for? I find it hard to place in a lander, in a ship with orbital needs or even heavy load ship, not to mention on stations which should be, you know, stationary… I thought trans-planet propulsion was a good choice because they need time to operate as their’re near 0.5 trust, but on heavy vassel that trust is kinda nothing I suppose. Maybe is a way to hybrid Ion-nuclear vassel? I’m confused. 6)I find myself confused when I have to choose what communication device should I use… As the wiki say, the comm16 is the slowest and require the lowest amount of energy, the DTS have high transmission rate and medium energy consumption and the comms88 work at medium speed with loads of elettricity… I find this strange because the comms88 is the last of this to be unlocked, so why is worst than the DTS? Have the communication devices some sort of max range of transmission (I haven’t already left Kerbin orbit to test)? 7)Given an amount of fuel shared between all engines, is better have 3x LV-909 that burn longer at 150 trust or 5x Rockomax 48-7S that have the same trust power but consume a little more with triple TWR? can't understand what combination is better on a lander... Thanks everyone ahead.
  6. Hi everybody! I'm Keymaster89 and i'm new to the forum, i'm 24 and i'm from Italy! I really like space game, and when i see for the first time KSP i have to buy it. So here i am, trying my first jumps trough the void to reach the stars! By now i'm landing frequently of Mun and Minmus with my monotrip-minilab-lander for science in order to getting better parts to build with. As i like BIG vassel my goal is to make a huge nuclear-ion carrier that can go everywhere in the Kerbol system, just set target and go! I didn't try any mod, but i know that there are lot of them out there at the space port site. (any must have? i love have tons of parts to mess with, the more utility my vassel can fit the better )
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