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LucidPixels

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Everything posted by LucidPixels

  1. Are you certain you have the latest version of Interstellar? This sort of thing first happened with the .24 update before Interstellar/Lite was updated for it. Also, as with most issues, it helps to provide the output log.
  2. I am encountering some odd issues with ScanSat after updating to the latest RC (along with updating several other mods). In Sandbox mode, everything seems to function normally. In Career mode, none of the toolbar buttons seem to do anything, the parts do not play their animations, and activating one actually seems to block other GUI elements from showing until the Escape button is pressed. The debug log contains NullReferenceException spam, and the log suggests it is from ScanSat. Any insights would be much appreciated. Output log: https://dl.dropboxusercontent.com/u/21312768/output_log.txt
  3. Whatever online service Treeloader uses for the selection process does not appear to be working. Copying the tree.cfg file from the WarpPlugin folder into your save folder, and deleting notree.cfg if present, should be enough to make it work.
  4. Treeloader has almost never worked correctly for me. The solution is to check your save folder for files called notree.cfg and tree.cfg. If the former exists, delete it. If the latter exists, you should be set. If it does not, you can copy it over from the mod's WarpPlugin folder.
  5. Excellent work. This is exactly what I have been looking for.
  6. I'm encountering rather severe "stuttering" (a pause every few seconds) on any vessel with the MechJeb module. It is most visible with actual MechJeb windows open, but occurs even with all closed. I do not recall it being quite so severe prior to 0.24. Has anyone else encountered this, and are there any known fixes? A search of forums revealed very little beyond a post quite some time ago which received no answers.
  7. Kerbal Crew Manifest also comes with other features that one may not need or use. Given how crowded my toolbar has become of late, I think there is room for something simple and lightweight, and will be giving this a try.
  8. I am having some difficulty getting the custom tech tree to work. Attempting to isolate the issue, I started with a clean install and only added Interstellar. However, on starting a new campaign the tech tree selector shows nothing available but stock. The parts that correspond to nodes on the tree that already exist do work, but the new nodes beyond stock do not appear. Edit: Finally found this post upthread. Starting a new game, deleting notree.cfg and placing the linked tree.cfg file in the save folder seems to have cleared it up.
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