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jesusHERCULESchrist

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Everything posted by jesusHERCULESchrist

  1. Hello. I'm new to this mod so im not sure if this is a stupid question or not, but i was wondering if there was any way to turn down the "shimmering" effect of the clouds? By "shimmering", i mean the effect that has the clouds brightness shift and change over time, making them look as if they are moving faster than they actually are. I think the idea is cool but its way too heavy for my tastes. Thank you.
  2. I notice that its a little funky with PF planets. Could someone please provide an example .CGF file from a modified planet so i can see whats gone wrong in a hope that i can fix my planets files?
  3. At this point questions like that are pointless. Krag is either working super hard on something else, or the mod has been abandoned. However, KCreator just updated his mod to allow you to place Rings on planets. Its still a little janky at this point (it doesnt save changes made to PF planet to the planets .CFG), but its a good addition to this mod.
  4. Funnily, i manage to fix the problem without doing that. It works now, no more strange Colour map bugs. I actually just came here now to say that i fixed the problem. I just copy and pasted a bunch on important-looking things from the Skelton CFG. Now my problem is that the Colour map i choice for Mars is surprisingly grey and lifeless close up. Oh well.
  5. I think i have already done that. This is what the CGF says: PFBody { name=Mars templateName=Duna flightGlobalsIndex=400 } CelestialBody { bodyDescription=Mars, named after the Roman god of war. Home to the Valles Marineris, and Olympus Mons. //gravité GeeASL=0.375 atmosphere=True atmosphereContainsOxygen=False rotates=True tidallyLocked=False } PQSMod_VertexColorMap { modEnabled=True order=99986 vertexColorMap=Mars_color.png } ScaledExport { templateName=Duna mapWidth=2048 maxHeight=20000 exportBin=True removeAlpha=True } Orbit { inclination = 0.06 semiMajorAxis = 20726155264 eccentricity = 0.05 LAN = 125 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 referenceBody = Sun } PQSMod_VertexHeightMap { modEnabled=True heightMap=Mars_height.png heightMapDeformity=3000 Is there anything you can see there that might be causing the problem?
  6. Does anyone know how to get rid of the snow caps on planets with Duna as a template? No matter what i do, ever planet based on Duna has these big white caps and a red-orange tinge to it that i just cant get ride of.
  7. That's fine. I did figure out how to change the atmosphere colour. Honestly the only problem that i has run into is that, even though my gas giants atmosphere colour has been changed, it still has a green-ish hue when the sun is behind or it when you look at it from certain angles. Judging from you "polluted Kerbin" post i assume that this isn't a bug, but rather is something that can't be changed yet. Either way, i love the mod. Great work so far.
  8. How well is this supposed to work with Planet Factory? I tried to change the atmosphere colour of a planet i made but nothing happened. If i do get it to work, will the changes be saved to the files within Planet Factory, or will i always need to have this installed? I am just really excited for this. I want it to work.
  9. Thanks, man. Kinda sucks how it hasn't been updated yet but i guess Krag has a life too.
  10. Has anyone actually figured out how to change atmosphere colours yet? I saw one guy who seems to have cracked everything but nothing has come from that yet.
  11. DO you have any fixes? Any at all? Im being serious i cant go on with my life knowing this thing still looks ugly. Ugly is bad.
  12. Whenever i make a custom height maps and apply them to really small bodies (im talking between 15 and 5 km radius), they always look weird and bumpy. Like the height map was low-quality or something. How do i fix this?
  13. You must understand that i am not a smart man. I seriously dont know where to start.
  14. How are people making custom height maps, without Space Explorer?
  15. I cant alter the radius of a body using either methods. In fact, i think it isnt working for Barney either (its meant to be 14000 km but is only 6000 km). Is this a bug i can expect or is it just me? EDIT: Turns out i just wasnt running the "create scaled" command, and it just looked like the radius didnt change. I am not a smart man.
  16. I cant "scan the file for viruses" A.K.A the download isnt working.
  17. I have a bug that stops me from playing. If i load any of the in-built systems, it works find. But if i try to load my own system, nothing but the vanilla stuff loads. Help please, i have wanted to make my own planet for so load it hurts. EDIT: I, as you could imagine, wasnt updating the system files properly.
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