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Cerberus738

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Posts posted by Cerberus738

  1. There is a mod out there that lets you split a large burn into multiple maneuvers. I can't remember what it's called right now. So you plan your encounter with one large burn and then can split it into multiple burns and your encounter should stay the same at the end.

    Otherwise you would have to figure out the math yourself.

  2. I'm having this problem too.  SAS is causing the roll.  Right at launch SAS just pins the torque one direction and its roll time. I can counter the roll manually and stabilize it and then SAS just pins it the other direction.  yaw and pitch work fine other than the constant rolling throws it off. Its only in the lower atmosphere.  Fins. no fins. gimbal. no gimbal. fairings. no fairings.  its frustrating.

  3. On 8/5/2016 at 3:48 PM, Loren Pechtel said:

    No legs to break, the current problem child is a 7.5m fuel tank with a docking port on top (which I later realized isn't needed--the crane that brought it needed a docking port but this one will never be used again) and power on the sides.  It's mission is to provide the power to run the drills and then a big place to store the output--this base is intended to fuel deep space operations so I'm building it big.

    Vessel Mover sounds good if there were such a mod but there isn't anymore.  It broke with 1.1.3 and the unofficial fix in the thread is 404.

    https://github.com/PapaJoesSoup/VesselMover/releases

  4. There's also the in game kspedia which has a lot of instructions. The learning curve for the game is very steep.

    The tutorials are more of a mission setup letting you try certain maneuvers before diving right into the game.  They do a bit of teaching but there's a limit to the hand holding they can do. The tutorials are pretty short so if you mess it up just start over. Don't make the same mistake twice! ;p

  5. 16 minutes ago, nachomaiz said:

    Hi, great mod! But I'm having some trouble with it. I don't know if there's a fix for this (I've been googling and searching this thread and can't find any instance of this happening to anyone else, I'd imagine it has happened but I can't find any specific bug reports) but when I switch back or load a vessel with IR parts all of the movable parts start wobbling uncontrollably and after 15 seconds everything breaks off. I've lost a bunch of stations like this and can't figure out what the problem is.

     

    Any help greatly appreciated!

    Clipping through IR parts and having docking ports attached directly to IR parts seem to cause some fun glitches.

  6. Hey nightingale. I had this too. Tma-1 contract had no description and the way point is way off in the ocean opposite side of Kerbin from ksc. I went out there just to check it out and you can't complete it by swimming around it with a kerbal. I was going to try reinstall and do it all again before I reported but life got in the way. Sorry I have no logs. I also noticed a considerable slow down of the game with this contract active.

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