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Cerberus738

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Posts posted by Cerberus738

  1. Hey roverdude!  I was having some trouble saving some settings so i went into the persistence file and found this.  Was trying to set lack of EC to make kerbs grouchy!  it refused to save the setting for veteran kerbals!  I bolded the lines i find questionable!

     

    LIFE_SUPPORT_CONFIG
                {
                    HabMultiplier = 5
                    BaseHabTime = 1
                    ECAmount = 0.01
                    EVAEffect = 5
                    EVAEffectVets = 5
                    EVATime = 21600
                    HomeWorldAltitude = 25000
                    NoHomeEffect = 2
                    NoHomeEffectVets = 2
                    NoSupplyEffect = 5
                    NoSupplyEffectVets = 5
                    SupplyTime = 324000
                    ECTime = 324000
                    ECEffectVets = 324000
                    NoECEffectVets = 324000

                    NoECEffect = 1
                    WasteAmount = 0.00075
                    ReplacementPartAmount = 0
                    EnableRecyclers = True
                    HabRange = 150
                    VetNames = Jebediah,Valentina,Bill,Bob,
                }

  2. On 6/6/2016 at 1:53 PM, Kerbonaut257 said:

    If I made a NEW cfg file in the KRnD folder, called it whatever, would module manager run it?

     

    If I wrote something like:

    @PART[*]:HAS[MODULE[ProceduralPart]]:FINAL
        {
        -MODULE, KRnDModule {}
        {

     

    I want this to remove the KRnDModule from ALL parts which have the proceduralpart module.

    I can't seem to get this to work though. I think I made a mistake somewhere.

    I made a file that uses the following MM lines to remove KRND from ModularFuelTanks parts.

    //Remove KRnDModule from fuel tanks with ModuleFuelTank
    @PART[*]:HAS[@MODULE[ModuleFuelTanks]]:FINAL
    {
        !MODULE[KRnDModule]{}
    }

     

    It wouldn't work until i put the @ in front of MODULE[ModuleFuelTanks].  But it works now!  I'm so excited!

  3. So i found an error with the NCS adapter. 

    In the editor you set the LFO tanks 45% and 55% and all looks good.  Then at launch it goes back to the original 80 units of liquid fuel which is supposed to be the max for the whole piece as well as having oxidizer tank too. 

    PICTURES:

    Spoiler

    FeREsOo.png

    Spoiler

    AsSGHmw.png

     

     

  4. Hi everyone. 

    Just wondering how i would write an MM config to add sas module to the stayputnik probe.

    I would like to unlock it with the tech tree as i unlock the other probe cores with SAS abilities.  So have the stayputnik as is when you first unlock it (no SAS) and then when you get the next probe core with SAS have it added to the stayputnik. Then the next core with prograde and retrograde hold have that added to the stayputnik.  Does the make sense?  I really like the stayputnik core but its kinda useless without SAS abilities.

     

    Thanks in advance!!!

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