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Drethon

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Posts posted by Drethon

  1.  

    On 9/28/2018 at 6:57 AM, Sharpy said:

    @steve_vSquad has interest in fixing them properly; they've been trying since the "upgrade". Thing is this is Unity/PhysX problem and all Squad really can do is tweaking the parameters. It's still vastly better than it was in 2.1/2.2 but still, I use landing legs for landing, not for staying in place. The moment the craft comes to a stop, legs go up. Hacks of using cargo bays for landing legs are still fully valid.

     

     

     

    They've probably tried this but sounds like a situation for having physics gear while landing, but once touched down transition to a non physics gear that doesn't flex.

  2. My first bit of time with KSP I kept flipping rockets and crashing until I did a little reading about SAS and finally got one to fly the right direction.

    Then I kept flying straight up to orbit, then doing a 90 degree turn and trying to burn to an orbit.  Spent a while wondering why I kept running out of fuel with rockets other people got into orbit with until I read about the gravity turn.

    Next I flew a rocket so low tech it had no landing legs to the Mun, after pointing straight at it and burning a few times until I got captured by the Mun.  Deorbited and landed on the engine on the first try (these days that would probably take a bunch of attempt to reproduce).  Left the SOI of the mun and corrected my terrible return orbit to point almost straight at Kerbin.  Had to f9 a few times until I found a survivable reentry angle and landed.  Then spent quite some time wondering how the heck I actually got an orbit to intersect with the Mun and then return.

    In short, trial and error can be painful if you underestimate the amount there is to learn in KSP.  But it feels like a massive accomplishment at each step when it goes right.

  3. Yeah, that layout is great for the miners but less so for the converter.  Even four small foldable radiators don't quite cover the converter, so I'll probably be putting in four medium.  The design is intended to leave the miner on the surface while the fuel is brought up to orbit, then the tanks are flown back to the surface.  IF I can make this work, bringing the tanks back down without hitting or burning up the radiators should be entertaining.

  4. Perfect! I had read that the radiators work from anywhere but I didn't realize that was just the foldable ones.  I went with moving the drills to the smaller tanks I use more for landing gear attachment so I could keep the non foldable radiators.  This setup keeps things away from the exhaust of the LV-Ns (I blew up the little solar panels attached in that area and need to test if the new position will avoid that).

     

    iPIawLb.png

     

    I might go to foldable but at the moment I think this works good.  Thanks guys!

  5. After travelling most of the Kerbol system I'm finally diving into ISRU.  I've done some reading but what I found seemed to be a small radiator per drill was all you need.  So I put two large radiators per drill on my test ship as I start with overkill, but I can't seem to keep my drills cool.  Here is a shot of the ISRU ship in work, any direction of what I'm doing wrong?

    Swf5aBa.png

    (Edit: Answered)Also, can I embed imgur anymore or should I go looking for a different image hosting site?  Yes I haven't posted an image here for quite some time.

     

  6. 44 minutes ago, Nich said:

    Pros:

    KSP is the most cost effective, highest fidelity simulation a college student could afford.  If you are using it for pure demonstration purposes you should be fine.

    Cons:

    Project will appear unprofessional because it is based off a game.  You will need to have lots of other documentation to show the soundness of your design.

     

    At the end of the day you need to ask your self what is the purpose of the assignment?  Are you using KSP as a short cut?  If so you will likely be deducted points.  How long do you have to complete the project?  If it is a semester long senior project I would not spend more then 5% of my time on KSP.  If it is less then a month I would think it would be fine.  If you use the derived equations (which in them selves are only approximations) from class to design a craft and test it in KSP.  You should be fine for any BS program.  I only have a BS in Aerospace engineering so I do not know know about masters or post doc work.

    At the end of the day you need to make an outline of the work you want to do (including KSP) and run it past your professor to make sure it is within the scope of the project.

    I think this is a pretty good way of looking at it.  Using KSP as purely graphical simulation to kind of show in the background as you discuss the real physics will probably work.  Using it for a physics simulation, needs a very careful analysis.  If you can show where KSP works for real world and doesn't, you could have something neat, you could also have a lot of tangential work that doesn't really add much value to the project :)

  7. Heh, I have a career story in mind around using MechJeb for most everything (You actually trust flesh Jeb TO FLY A SPACESHIP?!) if I ever find time to write it.  But it is also less about flying skills and more about the design of the space program.

    I flew a non lander to the Jool system without MechJeb or maneuver nodes, so I know I can fly it.  But while I like flying, I seem to be more engineer than pilot so once I prove to myself I can do something, I tend move onto proving I can build something bigger and better, knowing I could fly it if I wanted to.  That and I usually have MechJeb flying the next node in the background while I'm working on my next PHD paper and don't have time to fly manually.

  8. Playing stock provides a leveled playing field so a player's accomplishments can seem to mean something when compared to another player's.  When playing modded, comparisons (and competitions) start becoming pointless without extra work to level the playing field again.

    My $0.02 anyway, I'm usually content competing with the game and myself, so stock or mods don't matter much

  9. 1 hour ago, Dman979 said:

    What does this mean for the comic? Well, Kerbals don't seem to have the same default state as us, though they may have had it earlier (IIRC, there was a trade war or something like that). The Kerbulans, on the other hand, seem to be more like, well... us. This scares me, since we're well known to destroy and shape our environments to our liking despite the presence of other people.

    I'm not sure I fully agree with that.  We have people like the Kerbulans but we live in a world that still has scarcity.  Some people have more than the need, a lot of people are a couple days away from starving if everything collapsed, a lot of the human population barely has enough resources to live on.  As a result, killing someone and taking what they have is often about survival, not because someone wants to kill someone else.

    In first world countries, you are more likely to be killed in an accident than murdered (4x just by car accident alone in the US if I got the right numbers).  This seems to say that most of the human population is pretty good when their basic needs are met.  Of course this isn't a formal study or anything.

  10. 3 hours ago, Kuzzter said:

    Hey folks, the good news is I started a new job today! The bad news is that updates will now be delayed even more than before. But Kerbfleet will continue :) 

    #1 priority, keeping Kuzzter employed and health, so really good to hear!  A very close second is keeping Kerbfleet going... I left that whip around somewhere... :wink:

     

    Best of luck at the new job!

  11. 13 hours ago, Kuzzter said:

    The sort I'd rather not discuss :) But before anyone jumps to any conclusions, I'll just say that having Kerbfleet on that computer is not the reason I no longer have that computer :wink: 

    This sort of thing is why I keep anything of vague importance backed up on google drive.  Of course countermeasures likely makes this less of an option.  I've dealt with such things and understand why they exist, unfortunately they seem to end up counter productive more often than not.

  12. On 3/31/2017 at 7:23 PM, Kuzzter said:
      Reveal hidden contents

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      Reveal hidden contents

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      Reveal hidden contents

    5hP3e04.png

    Well, yep, that's it. Sorry for the abrupt finish, but like Mister Blocko says, this has been going on for far too long. Honestly I haven't really enjoyed writing this comic for, well...I won't say exactly. But don't worry, you might not have ol' Kuzzter to kick around anymore, but there's lots of other great fan fiction on the Forum--and of course there's always the Kerbal Chronicles. :wink: 

    So anyway, I don't know half of you as well as I should like, and I like half of you half as well as you deserve, yada yada, bye. :) 

    Just curious, could you have done this with a straight face outside the forums?

  13. On 3/16/2017 at 6:51 AM, Zeiss Ikon said:

    If you're sending Kerbals, you do.  I've got a reliable Mun/Minmus ship that uses 1.25 m parts, but in order to reliably send even one Kerbal anywhere further, with capability to land and return, and do the mission with a single launch, I've had to build a monster with thirteen Mainsails and thirty Thuds burning at launch -- but it's got 5+ km/s dV from LKO, while pushing a lander that I'm pretty sure can land and return from any airless body in the Kerbol system with the possible exception of Tylo.  And that's still all 2.5 m parts.  Once I get enough 3.75 m parts unlocked, I'll be able to send the Mk. 1-2 anywhere in the system on a single launch, I think.

    I haven't had time to play KSP for quite some time so most of my screenshots are out of data but I think this is a screenshot of my rocket I use to reach the moons of Eve or Duna.

    z8OS7d9.png

  14. There are so many "I get it" moments in this game, and I'm sure I have more.  My first rocket launch I tried to go straight up and then turn into orbit... oh, gravity turn?  First flight to the Mun and realizing you don't burn "to" the Mun, then burning the wrong way to exit the Mun's SOE to return.  My first docking that didn't result in 10 near misses.  The first time I realized I don't need large parts to get anywhere outside of Kerbin's SOE.  The first time I made a flight to Jool and back without even any maneuvering nodes (was not efficient).

    I've put more hours into KSP than any game, except Fallout 4 and settlement building (playing KSP requires too much brain in grad school...), and I only consider myself competent at this point.

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