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kmarmstr

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Everything posted by kmarmstr

  1. The problem is that when using a camera mod, and having the HUD disabled, it becomes very difficult to fly unmanned spacecraft (since there is no flight info). The latest version looks awesome, definitely going to test it out later!
  2. If not, you could always just display the action group actions a part has available, and allow triggering them. I think that might be the easier route, although I'm entirely just guessing
  3. Sounds awesome, no IVA on probes has been a major issue when doing an all-IVA playthrough.
  4. I think having the docking autopilot would be handy, since we can select other vessel's docking ports as targets. Also the Transfer to Another Planet maneuver, as it only requires a destination target as well, I believe.
  5. Would it be possible to add an action group editor to RPM? Or would this be something a third party would add? I looked over the plans and didn't see anything about it (closest was about science experiments exclusively). It wouldn't even have to be action groups, maybe just a basic way to interact with the parts on the ship. As it is now, I either have to enable the onscreen GUI and use ActionGroupManager, or hope I set all the right parts in all the right action groups Anyways, great job with this mod!
  6. This would be awesome to have! If you can get it integrated with RasterPropMonitor, it will an absolute must have mod for me. No more unidentified explosions outside the cockpit; with this I'll know which parts are no longer attached
  7. I think I found the bug... The cameraTransform is set to camExtX, when it should be ExtCamX. Changing that fixed the problem for me. I'm guessing this came about from an errant grep Also, is it possible for the protractor functionality to be available always, even when the orbit does not make sense? Specifically for phase angle, it would be awesome to have a ground station to track transfer windows. I tried removing the check, it seemed to function alright.
  8. Same issue here. I checked camera IDs to make sure, they're all good. GameData -> Hymoto -> MFD but yes it is. I checked camera IDs, even took it down to a single camera. Still comes up with the NO SIGNAL screen. I'm just using the camera that comes with RPM. If you need any more info, just let me know. I'll do some debugging to see if I can figure it out.
  9. It might be possible to integrate this with RasterPropMonitor, an awesome IVA plugin. It sets up a lot of the framework for you (props, variables, formatting, screen refreshes, etc) which would probably make things a lot easier. Managing action groups from the cockpit screens would be awesome
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