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kmarmstr

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Posts posted by kmarmstr

  1. Its on the todo list. I think I saw a function that makes it viable while reading the KSP classes docs somewhere, anyway.

    If not, you could always just display the action group actions a part has available, and allow triggering them. I think that might be the easier route, although I'm entirely just guessing :)

  2. I'm looking for some feedback on missing MechJeb functions. Right now, we don't have a good way to enter values, so these functions all need to be simple "press a button and it's done" type things.

    As of the current dev build / 0.14, we have Smart ASS OBT and TGT functions, NODE+, Execute Next Node, and Engage Ascent Guidance. I've identified a few other possibilities:

    1) Translatron PANIC

    2) Plot Hohmann Transfer (to a selected target).

    3) Land - if a valid ground target is selected, this will be Land at Target, otherwise it's, Land Somewhere.

    Are there any other shortcuts for MechJeb that people would like to see?

    I think having the docking autopilot would be handy, since we can select other vessel's docking ports as targets. Also the Transfer to Another Planet maneuver, as it only requires a destination target as well, I believe.

  3. Would it be possible to add an action group editor to RPM? Or would this be something a third party would add? I looked over the plans and didn't see anything about it (closest was about science experiments exclusively). It wouldn't even have to be action groups, maybe just a basic way to interact with the parts on the ship.

    As it is now, I either have to enable the onscreen GUI and use ActionGroupManager, or hope I set all the right parts in all the right action groups :)

    Anyways, great job with this mod!

  4. That is a bit odd, it should work naturally with the default cameras. Just to make sure, your folder structure is GameData -> Hyomoto -> PFD correct? The only other problem I can think of off-hand is if you have more than one camera with the same ID. When that happens, they also won't work. RPM does a good job of trying to avoid that, but it still happens sometimes. Also, are you are using the RPM or ALCOR camera? My MFD doesn't support any other types (ie: hullcam, etc...).

    I think I found the bug... The cameraTransform is set to camExtX, when it should be ExtCamX. Changing that fixed the problem for me. I'm guessing this came about from an errant grep :)

    Also, is it possible for the protractor functionality to be available always, even when the orbit does not make sense? Specifically for phase angle, it would be awesome to have a ground station to track transfer windows. I tried removing the check, it seemed to function alright.

  5. Having a little problem here, I can't see any of the cameras I put on the rocket, it only shows the "No signal" image. I have tried both models of the cameras, and neither work. All the other menus work just fine. The cameras work with RPM alone, without your mod, but I like your menu setup and the ability to choose the camera I want to see, and not scroll through a list of them. The mod is installed in the root Gamedata folder along with JSI, all should be working but its not. Its like your mod cant see the JSI cameras. Not sure what other info you need.

    Same issue here. I checked camera IDs to make sure, they're all good.

    That is a bit odd, it should work naturally with the default cameras. Just to make sure, your folder structure is GameData -> Hyomoto -> PFD correct? The only other problem I can think of off-hand is if you have more than one camera with the same ID. When that happens, they also won't work. RPM does a good job of trying to avoid that, but it still happens sometimes. Also, are you are using the RPM or ALCOR camera? My MFD doesn't support any other types (ie: hullcam, etc...).

    GameData -> Hymoto -> MFD :) but yes it is.

    I checked camera IDs, even took it down to a single camera. Still comes up with the NO SIGNAL screen.

    I'm just using the camera that comes with RPM.

    If you need any more info, just let me know. I'll do some debugging to see if I can figure it out.

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