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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Trewor007 replied to Paul Kingtiger's topic in KSP1 Mod Releases
Is there a way to produce oxidizer using modules from the US mod? I really like the way I can use a small and modular chemical plant to make my fuel on distant planets, but lack of method for making oxidizer forces me to use stock ore system witch I'm not the biggest fan. A way to make oxidizer just like you make Hydrogen peroxide would be very good in my opinion and profit many space programs of our brave kerbals. -
Hi. I'm looking for a mod (or just a modified stock part .cfg file) that will allow me to harvest Carbon dioxide from the atmosphere of Duna. Can anyone point me in the right direction?
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Trewor007 replied to erendrake's topic in KSP1 Mod Releases
Hi. Long story short: KSP v: 1.0.5.1028 kOS v: 0.18.1 I'm unable to use the "change name tag" button while in VAB/SPH (in simulation it works fine). Is this an issue on my side or I just need to wait for a new kOS release? -
Yup i'm planing a totally automated trip to Duna using kOS in 1.0 so I must practise with the new aerodynamic model before I start coding. Does anybody know if Squad is planing to realise something like a official pdf witch the math for the aerodynamics of 1.0?
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Trewor007 replied to Paul Kingtiger's topic in KSP1 Mod Releases
Can someone explain to my how I need to set up my parts to work with TAC LS i am doing something wrong and im burning thou my resource's;/ And i like to are if there are plans for new parts that will support Karbonite (small generator and maybe a converter)? -
As many (if not all) of You know, if You install TAC life support or a mod that base on its system You get a bunch of new resources including Waste. For the moment TAC does not give any penalty's if "bad" resources such as carbon dioxide, waste or waste water are full or even overflowing ("sadly" Kerbals don't get sick from to much CO2). As for waste water and CO2, we can filter and recycle them with provided parts. But not with waste, it can't be re used, all we can do is throw away it by decoupling a part of our ship or by dumping it with TAC Fuel Balancer. but maybe there is another way, in the film Apollo 13 there is a scene where they dump their "waste" to space, in The Empire Strikes Back we see a Imperial Star Destroyer dumping its garbage before going to lightspeed. What i want to do is to use one of the rcs models for throwing waste out in space. the problems i need to face is: a) proper ratios (i'm throwing mass out so Newtons 3 law is in motion, and i don't want the "garbage rsc system" be more effective than the normal one, how to set it so it don't behave like normal rcs (something more like "toggle dumping" in the RMC menu), Or maybe there is a mod that deals with this case. I'm open on opinions and ideas, how to tackle this micro management issue.
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What mod(s) can I find part(s) to do this?
Trewor007 replied to Menzoberranzan's topic in KSP1 Mods Discussions
just attach 2 smaller part one on another -
Hi! I`m looking for a mod pack with chutes or a way to modify stock ones so they can open above 5000m. Real chutes is sadly not an option (it summons BSoD).
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Hi. I'm looking for a part or mod with can store my fuel underground, something like the fuel hatch from the ART mod, but working on planets and moons.
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Trewor007 replied to erendrake's topic in KSP1 Mod Releases
im running 15.5 but just to be safe ill download kos again EDIT:now it works. Thanks! probably ive updated it without deleting the old folder first. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Trewor007 replied to erendrake's topic in KSP1 Mod Releases
Hi im goofing around with IR and i got a question about partmodule. id tagged all my IR parts, so each part has it one unique tag. And i set every tag to a unique name in kOS. the problem is that a was thinking i can call the part just like Parallax did when making His bipod walker. But kOS only lets me call a list and when i add a iteration (SET LEFT1 TO SHIP:PARTSTAGGED("LEFT1")[0]), kOS gives me an Can't iterate on an object of type kOS.Safe.Encapsulation.ListValue error. How can I correctly call a part (not the list where is the part) by its Set name? -
Yes that is a nice part, i will be still looking for something longer, but this is something i can work with. Thanks!
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You can write a script using Kos http://forum.kerbalspaceprogram.com/threads/68089-0-90-kOS-Scriptable-Autopilot-System-v0-15-5-2015-1-3
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It needs to move before its going to be attached. its just to save space in the fairing. once connected it will never move again.