p0stal b0b
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Everything posted by p0stal b0b
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Thanks for the awesome mod & all the work & effort you put into it! Just a quick question, is there any way to extend the draw/load distance in the game? Having a missile with a 90km range which vanishes when 2.5km away from the launch craft seems a bit redundant...
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I see your Micro VTOL & raise you an even smaller VTOL! Uploaded with ImageShack.us
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Small external tank is Mechanical Mouse Industries Satellite Pack - http://kerbalspaceprogram.com/forum/showthread.php/13692-Mechanical-Mouse-Industries-Kethane-Payload-Packs-Released!!! & the mini jet is Taverius' half-scaled one - http://kerbalspaceprogram.com/forum/showthread.php/15348-0-16-Spaceplane-parts-rescales-edits-and-additions
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You want Micro-Planes? I got some really micro Micro-Planes for ya... First is a little jet with not a whole lot of gliding ability... And then we have a .5m fuselage unmanned drone with plenty of lift & a nice low stall speed. Also it looks a little like a mouse.
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[0.16] MpM: Miscellaneous parts Manufacturing
p0stal b0b replied to lahn's topic in KSP1 Mod Releases
Awesome stuff, thanks man! -
The zip archive seems to be broken...
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Alternate spaceplane adapters Mk3AR and Mk2AR
p0stal b0b replied to rkman's topic in KSP1 Mod Releases
YOU LITTLE BEAUTY! Now I can finally make a C-130 that looks like more than a drooping mess... -
[0.24.2] Taverio's Pizza and Aerospace v1.7.1 (22/09)
p0stal b0b replied to Taverius's topic in KSP1 Mod Releases
Nice work, I\'d just started wondering whether to go to all the trouble myself, glad you beat me to it! -
Nice work. The bomb I usually use is this one: http://kerbalspaceprogram.com/forum/index.php?topic=416.0 With Captain Slug\'s PLF explosive bolt, you can download the PLF set here: http://kerbalspaceprogram.com/forum/index.php?topic=2680.0
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[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
p0stal b0b replied to DYJ's topic in KSP1 Mod Releases
Very nice, I usually attach my nosewheel to a rotating joint to steer on the ground, but this is much simpler! -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
p0stal b0b replied to DYJ's topic in KSP1 Mod Releases
Thanks again, man, love your work. -
3 sweet little flyers here, all nicely balanced to be stable & maneouverable. A small jet, flies very nicely: A small prop-powered drone, based on the above: A small plane, the smallest plane! Actually flies pretty good considering it only has 6 parts, is able to be landed on the VAB roof, or even on the launch tower if you\'re good... In addition to the stock parts, you\'ll need the following: Probodobodyne: small crew capsule Damned Aerospace: May as well get the lot, they\'re all awesome
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[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
p0stal b0b replied to DYJ's topic in KSP1 Mod Releases
The TWR does indeed match, except for the 1m pusher prop, which still has a weight of 0.2, not 1. Not sure whether or not you want to make the props less powerful than comparative jet engines, as that seems to be a realism call, not a gameplay one. However, the fuel consumption on the new C7\'s are 0.3 & 0.4, whereas your 1m props still have a burn rate of 2, making them less useful for flights of any duration. That said, thanks again for all the hard work & awesome parts! -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
p0stal b0b replied to DYJ's topic in KSP1 Mod Releases
Out of curiosity, are you planning to alter the thrust/fuel consumption parameters to bring your engines more inline with the new stock spaceplane engines at all, or are you satisfied with them as they are? -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
p0stal b0b replied to DYJ's topic in KSP1 Mod Releases
You magnificent, magnificent bastard. A thousand \'thank-you\'s, this is the best thing to happen to my day ever. Also, it seems the SPH building has a phantom roof... -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
p0stal b0b replied to DYJ's topic in KSP1 Mod Releases
Just because I love these parts so much, here\'s another aircraft, cross-posted from the thread in the Spacecraft Exchange: The MkII ADD Swallow. In my experimenting, I\'ve come across the immutable fact that if you want a nimble aircraft, you should either make a canard, or a biplane. So I made an aircraft that\'s both. At low speeds(flies best at only 2 marks of throttle) it can turn within the radius of the VAB, as proven by a number of crashes whilst using the VAB as a race pylon. I seriously recommend using a joystick to fly the ADD Swallow, or else you\'ll find yourself laminated to various surfaces at high speed. To fly the ADD Swallow, you\'ll need the following: C7: All of the things Damned Aerospace: 1m pusher prop JellyCubes: Forward swept wing TiberDyne: Launch Stand Kosmos: 1m inverter KW - KW Strut Connector Medium -
Hi all, just thought I\'d share with you the most maneouverable craft I could come up with, the MkII ADD Swallow. In my experimenting, I\'ve come across the immutable fact that if you want a nimble aircraft, you should either make a canard, or a biplane. So I made an aircraft that\'s both. At low speeds(flies best at only 2 marks of throttle) it can turn within the radius of the VAB, as proven by a number of crashes whilst using the VAB as a race pylon. I seriously recommend using a joystick to fly the ADD Swallow, or else you\'ll find yourself laminated to various surfaces at high speed. To fly the ADD Swallow, you\'ll need the following: C7: All of the things Damned Aerospace: 1m pusher prop JellyCubes: Forward swept wing TiberDyne: Launch Stand Kosmos: 1m inverter KW - KW Strut Connector Medium
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Or rotary-wing. Either way, it looks cool.
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[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
p0stal b0b replied to DYJ's topic in KSP1 Mod Releases
Yeah, it took a while, considering I didn\'t use the asas at all, & it\'s roughly the same size as the roof itself... -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
p0stal b0b replied to DYJ's topic in KSP1 Mod Releases
Sure. You\'ll need the following: C7: All of the things JellyCubes: Forward swept wing Damned Industries: Robotics & Aerospace packs TiberDyne: Mk3 shuttle RCS nose unit, Launchpad Stand Kosmos - ASAS KW - KW Strut Connector Medium Void Bukerneering - Particle Cannon HSTW - Sunbeam Laser Probodobodyne: Satellite struts Once again, I\'d recommend using a joystick to fly these craft. Especially the Wright Brother\'s Flyer_1, it\'s the most maneouverable aircraft I\'ve ever created, but that naturally comes at the price of straight-line stability. -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
p0stal b0b replied to DYJ's topic in KSP1 Mod Releases
Welp, it\'s official: Space is boring. Why go there when you can have so much fun at home? Northrop-ish flying wing: Wright Brothers-esque Flyer: God-knows-ey VTOL Enormotron: -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
p0stal b0b replied to DYJ's topic in KSP1 Mod Releases
I think it\'s because of the way the parts are getting around the 'engine deathray' issue, they\'ll show up very low in the VAB when you place them. Try zooming out & scrolling up, & place it really high, & you should see it appear much lower than your cursor. Placing them with symmetry seems to work for me, placing them individually produces a spin-o-matic craft. -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
p0stal b0b replied to DYJ's topic in KSP1 Mod Releases
Yeah, I removed that before saving/uploading, as the craft really doesn\'t need it.