Senji
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Rocketeer
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Senji replied to Fractal_UK's topic in KSP1 Mod Releases
I've just restarted playing KSP (since 0.13!); and KSPI looks excellent. Can anyone tell me how far away from the space centre my "rover" has to be in order not to cause slow down at launch? S. -
Yes, this is expected, because ASAS sucks currently. Either only turn ASAS on for the later stages, or get a tuned ASAS from the pack I uploaded last week (but an ASAS good for a large rocket will be fairly useless on your lander).
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Provided you either use no inline tanks, or your inline tanks are in your upper stages, going by how Harv described the algorithm.
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Hi Quabits, Do you mind if I grab your parts and rebalance them to go with Silisko Edition? S.
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I have no problems with ponies, just wanted to reassure the people who do.
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Free return trajectory, is it possible ?
Senji replied to 4 IN 1's topic in KSP1 Gameplay Questions and Tutorials
OK, how do I do a free return from Mun-surface then? -
No images really needed (don\'t worry, no ponies); just Foamy\'s Tuned ASAS settings on Nova\'s ASAS model with colour coding on the texture. I\'ve done very minimalist testing so more versions may be needed. http://www.chiark.greenend.org.uk/~jdamery/KSP/YSI-Tuned-ASAS-(SE).zip
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Adding SAS modules doesn\'t actually help this, it just adds *more* control points. The only solution is better tuned ASAS.
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Do you want me to put a copy up on my website Nova? I think I\'ve got a copy of the SIDR zip lying around too....
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Do you mean ASAS?
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For reference the Mun Rocket I posted yesterday has a total of three service modules and an RCS Fuel Tank, for 325 RCS fuel (and I have to be moderately careful with it).
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YSI are proud to present: The YSI Andromeda II, our prospective Mun Candidate. Requires Silisko Edition. Stages 1 & 2 fire at once, with stage 1 cutting out after a minute at about 5,600m / 160ms-1, after jettisoning stage 1, stage 2 continues for another 6 seconds to 6,700m at which point stages 3 and 4 fire off. Throttle stage 4 back when you reach 550ms-1, which should be around 19,000m, about 1m45s after launch. Stage 3 should burn out just before 2m30s with a final velocity near 650ms-1. Maintain vertical attitude until atmosphere exit at 70,000m then rotate and burn for orbit at Apoapsis of about 73,500m. Stage 3 should retain sufficient fuel to achieve a Munar capture trajectory, with Stage 5 available for final adjustments to Munar orbit, where it should be left to provide a communications relay back to KSC. Stage 6 provides Munar landing capability, the Munar science module, and a convenient launch pad for Stage 7, the Return Vehicle.
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Ooo, could we use this for horizontal-launch from the Mun? Would need a horizontal command pod though...
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Vaccers Small Pack Of Wonders(Nacelles, Junk and Repconn)
Senji replied to Vaccer's topic in KSP1 Mod Releases
I assume, from the initial post, that the nacelles aren\'t particularly balanced. What about the other parts?