Jump to content

Unteknikal

Members
  • Posts

    81
  • Joined

  • Last visited

Everything posted by Unteknikal

  1. That's weird TAC mods works perfectly In my game, although I'm not using last toolbar plug in, try an older version of toolbar maybe?
  2. You are right, I was using the link from this thread, is this Eagle the right link?
  3. Well, np man just wasn't working placing it inside the gamedata folder, tried in the parts folder and now it works perfectly, but is weird because I don't see any fuel consumption rates or anything, is very sleek about parts info .
  4. Does the eagle works in 0.23? because I have it installed and don't seems to work.
  5. You don't seem to have installed any of the engineering parts, look at science for a engineering part and put it in the ship.
  6. If you feel like to do that, I will really enjoy it, I mean that could be awesome man. Hope I can play a lil tonight to test the mod
  7. My Idea of planetary colonization is that you have to have a science lab somewhere in your colony because is there where you are going to test samples and whatnot, so basically if you are conducting anomalies observations and samples you will organize a expedition to the point and perform the observations in the field then go back to base unload everything there for further analysis and only if there are material samples you will send a trip back to Kerbin full loaded with samples and data. I will go since we already have the BTDT for orbital scanning , a instrument that can make a "in situ" prospecting of the anomaly something that makes EVA really necessary, you already did that with the ECD and with the SSL but a instrument that is focused in the study of anomalies in the field could be mind-blowing and brings a really cool feature to anomalies hunters, something that by now does not exist in the game. Anyway I love your work man keep it up.
  8. Was already using this mod that so far is really nice, now it's going to be even better, I'm willing to test the new ASS although the disability of tranfer science is going to be very restrictive I will rather go for a diferent aproach like make it unable to operate once the transfer it's done, then you have to reset the instrument in the science lab in order to use it again, even with this aproach having science with this instrument will be very time consuming.
  9. Thanks for the answer I will try to check the resource descriptions and se what's going on.
  10. How do I find water with this mod?, which device (detector) should I use?, and is the water of this mod compatible with TAC life support?
  11. Hey blackheart612 is possible the new Pressurized resupply tanks with this textures?
  12. Thanks man for the tip, luckily me the ALCOR module with my ''trapped'' Kerbal is docked with a thor command module that is manned with my commander and my pilot.
  13. Thanks man, I'm out home now but I'll try this later for sure, thank God my lander is docked with the command vehicle.
  14. The only problem of ceko rangefinder is that it only works at 2000 mts over that altitude it does not work. I'm using the 3 mechjeb, Void, and engineer and they work really nice my landings are perfect I never crash and the information is at least for me absurdly accurate, however for taste colors .
  15. Guys have a problem in one of my vessels, the hatch of my lander seems to be obstructed by a real chute radial parachute my crew is unable to EVA it, I need to reposition that part how do I add KAS functionality to the radial real chute?
×
×
  • Create New...