taigan242
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Here you go. I don't know how to make it big in this form so here is a link to imgur
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I'm having problems with my orbital construction site. It seems that my orbital factories are bugged, it says there isn't enough room for more rocket parts but every container is empty there is plenty of ore and metal and crew and I had successfully built other craft earlier. Any ideas?
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[24.2] Karbonite Ongoing Dev and Discussion
taigan242 replied to RoverDude's topic in KSP1 Mod Development
I come into a conflict problem between Karbonite drills and Interstellar Lite. interstellar lite uses ORS DLL 1_2_1.dll which breaks Karbonite drills while Karbonite uses 1.2.0.dll which breaks all the resource items in Interstellar Lite. Is there a way to resolve this conflict? -
You are probably using interstellar, and what i've found is that interstellar has a bug that makes it think that your engines are always in the atmosphere, thus why when you're in space you still have overheating problems because it's treating the object as if it were in atmosphere. The solution to this is to add a precooler, they work in this case because interstellar has a heat mechanic it institutes for them, and if that's not working add multiple of them, I.E. using splitters to connect multiple intake precooler combos' this gives you higher allowance to do the maneuvers needed in space. In this case the precooler has to be connected to the intake, you also cannot stake multiple precoolers behind one intake.
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I am also curious about this, it has broken large b9 space planes. It seems that overheating is attached to how fast you're going regardless if your in the atmosphere or not. In fact going retrograde at full throttle decreases overheat dramatically whilst going forward at the limit even with 1% thrust will blow those things up.
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I have a sneaky suspicion the game screws up in the sense that the precoolers are the problem. Even with heath production at 0, i'm still overheated. I think there is a correlation between what the game thinks is your speed and your heat and that because the precoolers don't lose their heat like they are supposed to they are scaling with relative speed regardless of atmosphere.
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So using the precoolers seen in the youtube video you linked me seems to have done something, and I have managed to get this thing into space (every intake also has a precooler attached to a sabre engine) however the heat is not dissipating once i'm in space, staying near max overheating well into the flight. My other craft which I have tested do not have this problem, any suggestions there?
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Running .23 with the updated .dll's I'm having a horrible time trying to get the SABRE engines to not overheat around 1400 m/s at 24,000 meters. This is even with some of the provided ssto's example craft. Does any one have any suggestions on how to avoid this silly over heating problem? Yes i'm using objects such pre-coolers (although they don't actively do anything) to help dissipate the heat. I'm just not able to go fast enough to escape the atmosphere before my engines overheat.