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Noorbi

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Everything posted by Noorbi

  1. I have Ven's mod installed. I see some scaling problems with the stock chutes whit it (for example the first stock chute is smaller than 0.625). Any help?
  2. Now I downloaded the 1.8 version of Ven's mod and (almost) everything fixed. Only the 2 bigger oscar tanks have buggy fuel loadout somehow.
  3. Hi guys! I'm using Ven's remodelled parts and hotrockets. Ther problem is the size of the remodelled rocket engines is different from the original. So, if I'm using these two models, the flameout looks a bit bugged( becouse it isn't the right place). Any help to correct? Edit: I realized it just the LV-909 (no fairling) from the SHDI mod, the others are fine.
  4. Hello! Could somebody convert the near future mod's tree to ATC? If i put it in the converter, all the x and y parameters are 0.
  5. I think the attachment node of the Mk1 Cockpit is too "deep" in the model. Some parts aren't looking good becouse of this(example: MK1 Fuelsalage). EDIT: Maybe the the Mk1 Fuelsalage causes my problem.
  6. I did. The editing menu is still bugged. I can't use the smart parts.
  7. Here is my problem: -If I using 32bit with OpenGL, I see errors. For example I can't enter the Vehicle Assembly Building and the others. Any idea? Edit: porblem solwed. I have to say This forced OpenGL not so stable with 32 bit, or at least for me.
  8. Looks like the Smart Parts bugged for me. There is no any edit menu for them at all. Maybe becouse I'm using X64 version of the 0.25?
  9. I see, but can't we edit the mod files somehow to make it work?
  10. Hello guys! The parachute edit menu bugged for me too. Maybe becouse of the X64 version. So, could i enable this mod on 64bit somehow? I don't know what's the problem with the x64. It's running on my PC very nicely(and uses 4gb of my ram,becouse of the mods).
  11. Is it OK if there is no any texture file in the bammGuidance BDArmory\Parts\bammGuidance floder?
  12. Whitout the Ven file, the engine works fine. Only the overheat effect glitched on the enine body. Instead of being redish, the engine body's texture become buggy. Everything else working fine and the other part of the heat animation is working fine.
  13. I have only one MM.ddl (2.4.4). Still the same: With the ven file it can't load tha game, bcouse of the Radial engine 1-2. And if i remove it, the engine have some overheat glitch (texture glitch).
  14. Hi Ven! I have some problems with the Radial engine: -If I want to use it from directly the 1.2 version, the game won't load in (it's stop loading wne the radial engine files are coming) -If I use the version 1.1 files the overheat textures are glitched(i can see green and white lines in the engine body, and if i wath the ship from far its greenish) What should I do?
  15. After a few seconds the game Freeze if i go to the tracking station from the space station.
  16. I use 32bit KSP. d3d: failed to create 2D texture id=673 w=15 h=15 mips=5 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1233 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1235 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1251 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1257 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1263 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1267 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1273 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1279 w=2 h=2 mips=3 d3dfmt=21 [invalid call]
  17. Hi there! I have some problem: sometimes the game crashes(or freezes for minutes and then crashes). Mostly when i set an order to my remote controlled vessel and it takses more than 1 min to be done. Is it the RT2 or some other mods? Any tips? [sorry for my english]
  18. I have the same problem. Whitout any mods my KSP works well. If i put back the mods I use i get the same outut log and error log.
  19. Here is my problem. I cant Attach the Mol Stack Cargo Bay. Any ideas?
  20. Hello! Is the stackable MOL module bugged, or just for me?
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