Noorbi
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Everything posted by Noorbi
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Noorbi replied to stupid_chris's topic in KSP1 Mod Releases
I have Ven's mod installed. I see some scaling problems with the stock chutes whit it (for example the first stock chute is smaller than 0.625). Any help? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Noorbi replied to Ven's topic in KSP1 Mod Development
Now I downloaded the 1.8 version of Ven's mod and (almost) everything fixed. Only the 2 bigger oscar tanks have buggy fuel loadout somehow. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Noorbi replied to Ven's topic in KSP1 Mod Development
This isn't right i guess. -
HotRockets! Particle FX Replacement + Tutorial
Noorbi replied to Nazari1382's topic in KSP1 Mod Development
Hi guys! I'm using Ven's remodelled parts and hotrockets. Ther problem is the size of the remodelled rocket engines is different from the original. So, if I'm using these two models, the flameout looks a bit bugged( becouse it isn't the right place). Any help to correct? Edit: I realized it just the LV-909 (no fairling) from the SHDI mod, the others are fine. -
[0.25] ATC - Alternative Tree Configurator [15.10. - V0.5.1]
Noorbi replied to SirJodelstein's topic in KSP1 Mod Releases
Hello! Could somebody convert the near future mod's tree to ATC? If i put it in the converter, all the x and y parameters are 0. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Noorbi replied to Ven's topic in KSP1 Mod Development
I think the attachment node of the Mk1 Cockpit is too "deep" in the model. Some parts aren't looking good becouse of this(example: MK1 Fuelsalage). EDIT: Maybe the the Mk1 Fuelsalage causes my problem. -
Here is my problem: -If I using 32bit with OpenGL, I see errors. For example I can't enter the Vehicle Assembly Building and the others. Any idea? Edit: porblem solwed. I have to say This forced OpenGL not so stable with 32 bit, or at least for me.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Noorbi replied to stupid_chris's topic in KSP1 Mod Releases
I see, but can't we edit the mod files somehow to make it work? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Noorbi replied to stupid_chris's topic in KSP1 Mod Releases
Hello guys! The parachute edit menu bugged for me too. Maybe becouse of the X64 version. So, could i enable this mod on 64bit somehow? I don't know what's the problem with the x64. It's running on my PC very nicely(and uses 4gb of my ram,becouse of the mods). -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Noorbi replied to BahamutoD's topic in KSP1 Mod Development
Is it OK if there is no any texture file in the bammGuidance BDArmory\Parts\bammGuidance floder? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Noorbi replied to Ven's topic in KSP1 Mod Development
Whitout the Ven file, the engine works fine. Only the overheat effect glitched on the enine body. Instead of being redish, the engine body's texture become buggy. Everything else working fine and the other part of the heat animation is working fine. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Noorbi replied to Ven's topic in KSP1 Mod Development
I have only one MM.ddl (2.4.4). Still the same: With the ven file it can't load tha game, bcouse of the Radial engine 1-2. And if i remove it, the engine have some overheat glitch (texture glitch). -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Noorbi replied to Ven's topic in KSP1 Mod Development
Hi Ven! I have some problems with the Radial engine: -If I want to use it from directly the 1.2 version, the game won't load in (it's stop loading wne the radial engine files are coming) -If I use the version 1.1 files the overheat textures are glitched(i can see green and white lines in the engine body, and if i wath the ship from far its greenish) What should I do? -
After a few seconds the game Freeze if i go to the tracking station from the space station.
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I use 32bit KSP. d3d: failed to create 2D texture id=673 w=15 h=15 mips=5 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1233 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1235 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1251 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1257 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1263 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1267 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1273 w=2 h=2 mips=3 d3dfmt=21 [invalid call] allocation 0x00000000 already registered @ :l297 size 1197; now calling from :l297 size 21? (Filename: Line: 1134) d3d: failed to create 2D texture id=1279 w=2 h=2 mips=3 d3dfmt=21 [invalid call]
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Hi there! I have some problem: sometimes the game crashes(or freezes for minutes and then crashes). Mostly when i set an order to my remote controlled vessel and it takses more than 1 min to be done. Is it the RT2 or some other mods? Any tips? [sorry for my english]
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64-bit crash when loading into either editor
Noorbi replied to eygc's topic in KSP1 Technical Support (PC, modded installs)
I have the same problem. Whitout any mods my KSP works well. If i put back the mods I use i get the same outut log and error log. -
Here is my problem. I cant Attach the Mol Stack Cargo Bay. Any ideas?
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Hello! Is the stackable MOL module bugged, or just for me?