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Bottle Rocketeer
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I thought that was a different issue. Good to know. Thank you.
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I'm not against the concept. Just wishing there was another way that didn't involve bringing/producing more nitrogen for shorter trips. Which reminds me of something I forgot to mention yesterday, why do you keep using nitrogen while you're on eva? I understand using it to regain pressure on the capsule after someone goes in or out, but the problem (for me at least) is that it's constantly used while there's a kerbal on eva, but the second they go back in it stops. Do they forget to close the door or something? (I mean, they're kerbals so maybe the do) I see, gonna try it. Still wished there was some kind of airlock part in order to prevent this. I think there's a mod that has it, but I don't think it will interact with Kerbalism in that way. Thank you all
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Hi. I have a question about nitrogen. How do I avoid losing pretty much all of it when I send a kerbal to do an eva. When I'm building the rocket I get that I have nitrogen for like 7 years, but do 1 eva and suddenly is almost, if not all, gone. Is there some way to prevent this besides bringing more nitrogen? Is just that I find absurd that I have, supposedly, so much and one minute later is gone.
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Ah, a shame, that science tended me to take me out of some pickles Sadly we'll never know. After miscalculating due to the point I quoted first I uninstalled everything and re downloaded and I don't know what I didn't download but it works now. ty
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Hi, I don't know what I might be doing wrong but I can't transmit data back to ksc. I have a communotron 16, it's extended, I have power and supposedly connected to DSN (on the stock connection part of the ui it says that I can transmit science), but no science gets transmitted. What's the issue here? It's the wrong type of antenna or something? Also, now that I notice it, does Kerbalism remove the different biomes of ksc?
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Jofe replied to Angelo Kerman's topic in KSP1 Mod Releases
I was going to be like "Oh hey, OSE Workshop works even if it's the wrong ksp version" but nope. As soon as I try to launch a rocket with any IHM ksc disappears lol.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Jofe replied to Angelo Kerman's topic in KSP1 Mod Releases
Awesome. Thanks a lot for all the help Now that I think about it. Is there a way to identify what IHM is what? I'm building a rocket and I keep losing track of which one is which lol.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Jofe replied to Angelo Kerman's topic in KSP1 Mod Releases
I was thinking more on adding them to rockets. At first I didn't notice research kits existed and launched a space station. Eventually ran out of those and had to build a delivery rocket out of aircraft cargo holds since those could hold the buckboards. I guess it's possible to to add those to a rocket design, but if there was some sort of tank similar to the fuel ones it would be very nice. Also the pics would help a lot. I kinda use the basic form as shown in the tutorial one, but if I want to launch it I have to build this monstrosity of a rocket to be able to. Also I was checking OSE and it seems like it needs ksp 1.10? The problem being that I'm still using 1.9 because there's a lot of mods that still haven't been updated. It's 100% necessary to be in 1.10?- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Jofe replied to Angelo Kerman's topic in KSP1 Mod Releases
Sure, any help is appreciated. I was wondering mostly because it happens with the one that is included in the tutorial. Besides a rover I made for the ksc science contracts (Made of the command cab, the crew cabin, a ground stabilizer, 4 pairs of wheels and some science experiments) I haven't really tried my hand at rover making. While I have the question train rolling. Is there a way to carry resources like research kits or equipment in other places besides the buckboards? Probably I'm missing something but I haven't been able to find it.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Jofe replied to Angelo Kerman's topic in KSP1 Mod Releases
That did the trick. A lvl 1 engineer needed like 550-600 equipment to build it. I went back and fort on the tutorial and apparently there's a kinda free buckboard (I hope lol) so I changed that one to equipment and I think it gives me around 630-660 total. Picked up a couple of transfer stations (a part I didn't know existed because I stopped playing for quite a while, thought it was just still the regular ports) and a couple of ports and connected both buckboards to the Ponderosa and that was it, I was able to inflate it and for now I'm at that point. Thank you very much. Before I forget, is the Buffalo a little unstable by nature or is something else in my game? Because if I try to turn a little too much even at low speed it will try to roll over.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Jofe replied to Angelo Kerman's topic in KSP1 Mod Releases
Hello. I'm trying to set up the base as the tutorial explains with the example buffalo. I don't know if maybe the parts changed or something else changed but I don't find ports on neither the slab or the trailer hitch. It seems like you need more equipment to build it than what the buckboard carries and so I have no idea how to make it work. I would appreciate any help. I'm using the latest pathfinder with KSP version 1.9. I have both KIS and KAS installed too (among a lot of other stuff)- 3,523 replies
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Well, things are getting better, while far from perfect perfect, even good, the planes are improving. Thank you all for the advice
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No, that part at least was fine. I got partial success now. Moved some parts, changed the friction of the tail wheel, added a stabilizer on the rear and the plane at least doesn't lose control in that way anymore. Now I'm having issues to lift off, I can get air if I reach the end of the runway or a bump in the road but can't lift off in a, errmmmm, "normal" way. The plane controls okish, but it tries to nose dive into the ground. Still a lot better than going to one side and exploding.
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I'll try the the suggestions you made to see if I make it. Would really like to approach the order of events in a more similar to what happened in real life kinda way. Thank you
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Hi, I recently started playing KSP again 2-3 years. To change things a little I decided to use the unkerballed start mod, among a bunch of others, so I can sorta focus on planes before attempting going to space. I never was an expert in planes, or the game in general, but my planes flew ok. However I now seem to be able to build a plane. I had this kinda basic design and have added some stuff in hopes of lifting off, but no luck. I have the issue where the plane after reaching certain speed violently turns to one side, lose control of it and crash. If I try to correct shortly before this then the plane turns violently to the other side and same result. Here are the pics and a short video of my general experience https://imgur.com/a/lgdY8J8 Appreciate any help you can give me. Edit: Forgot to mention that I tried the solutions on the FAQ, granted I could still have done it wrong.