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Ortix

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    Bottle Rocketeer
  1. launching ships to build my interplanetary ship when KSP decided to crash on me. Rage ensued
  2. i use it for ascent because i'm lazy and I like to browse facebook while my ship is ascending. No but for realzies. When you're assembling an interplanetary ship launching can become boring and time consuming if you screw up the launch window. Either way, ascending and sometimes landing.
  3. After a long time of true service, MJ decided to stop working for me. I don't know what happened, perhaps an auto update by steam or whatever, I don't know. What I do know is that the MJ sidepanel does not appear anymore. The parts are still there and I can attach them just fine, the panel itself won't appear anymore. It's odd, because last time I was playing KSP the panel button was there, but when I unfolded it, a tiny grey box appeared without any contents. Then I tried downloading the latest version of MJ and now the entire panel is gone. I'm currently running KPS 0.23.5.464 The debuger shows that an exception is being thrown: MechJeb module MechJebModuleMenu threw an exception in DrawGUI: System.NullReferenceException. Here's a printscreen
  4. Hmm yeah this kind of sucks. I think it's easier to start over then.. I'll give it a shot and if I can't get it to work, i'll start over. But to clarify, my docking ports are upside down, meaning the actual docking port is not facing into space but into the ship fml. I'll leave this unanswered for now. If i figure it out, i'll post results and mark it as resolved. Thanks for the help!
  5. So I was foolish enough to not pay attention to the way my docking ports are oriented and i'm too far along in the building of my massive ship to redo them with the correctly oriented docking ports. So I figured I'd go into my save file and change it there. However, I don't quite understand how the rotation coordinates work These are some examples I encountered name = dockingPortLarge uid = 4166428604 mid = 1609767404 parent = 0 position = 0,0.190000534057617,0 rotation = 0,0,0,1 mirror = 1,1,1 name = dockingPortLarge uid = 847882949 mid = 3803078805 parent = 234 position = -0.000184585573151708,7.42258644104004,-0.000642582890577614 rotation = 0.6668333,7.284768E-05,0.745207,3.523691E-05 mirror = 1,1,1 So I have several of these kind of parts in my quicksave file. My guess would be to change the rotation value of 0,0,0,1 to 0,0,0,-1 but i'm not quite sure. What is the last coordinate anyway? XYZ and what? In the last block I haven o idea how to flip it.. Any help would be welcome!
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