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lodestar

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Posts posted by lodestar

  1. 52 minutes ago, Miravlix said:

    That sounds like correct behavior on Kerbin, you can't drive over water...

    On planets without water the rover can move from the north to the south pole and so far it works perfectly, had a million visit this place contract pack missions on Mun, that I used a single rover and Auto Rover to complete, most of the time I could manage to get within 1-2K from the objective.

    But it wasn't driving over water. it was on the plains next to KSC. It might be working perfectly for you, but even the UI doesn't work for me. In fact, the UI gets corrupted to the point that I had to kill KSP and restart.

    I'm running the Linux 64 KSP, heavily modded. Maybe it's some mod interaction, maybe it's something wrong with running it on Linux 64 bits, but it's simply unplayable.

     

     

     

  2. The idea has great potential, but I just can't get this mod to work at all.

     

    1st attempt: I built the simplest rover I could to test it (rovemate body, 4x rovemax wheels, solar panel and antenna) and launched it from the runway, but as soon as I clicked the "start AutoRove" button in the Rovemate right-click menu I got a spam of UnityEngine.GUILayoutGroup.GetNext errors in ExceptionDetector and the UI is all messed up. I can't even revert flight because the only button visible in the escape menu is "Resume Flight" and it also isn't working.

     

    2nd attempt: After restarting KSP, launching the same rover again and struggling with the controls, I finally got the dialog with the coordinate input fields but even then I can't get the target to appear in the list and the rover just sits there.

     

    3rd attempt: Now the target appears in the list and the rover moves, then after a few km the target disappeared from the list and the rover stopped.

     

    Edit:

     

    The exception mentioned in the 1st attempt is:

    [Exception]: ArgumentException: Getting control 1's position in a group with only 1 controls when doing Repaint.

    Aborting

  3. 21 minutes ago, RoverDude said:

    Would need significantly more info than this, this is the first I have heard about crashing tho.

    Sure, but I'm not reporting a bug right now :). I'm just asking if someone else experienced the same thing. It happened twice right after updating USI-LS from 0.3.1 to 0.3.2.

    I couldn't find anything unusual in the log file. The game simply crashed like it was killed by the OS. I'm running it from a terminal now in the hope of getting some info.

  4. 3 hours ago, charfa said:

     

    @lodestar, Sorry for late reply, I must have missed your post. I think that putting airbags on a lander might have it's merits even without explicitly telling Landertron to stop at some altitude above terrain. It would make fragile cargo safe from being dropped from too high when you're coming in at high speed. So I don't really see a benefit from being able to tell Landertron to stop at least x meters above surface. I'll look into reimplementing that tweakable, but you haven't convinced me it's worthwhile :)

    That's fine. I added the extra height and recompiled it for myself.

  5. I have the plugin loaded but I'm having trouble getting the key bindings to work on Linux. I already disabled all OS key bindings to Alt+F1 and Alt+F but nothing works. Any ideas?

     

    Edit: Figured it out. The plugin actually uses KSP modifier key, not necessarily Alt, and I had it changed to the right Shift long ago because of the bug with keys triggering commands when typing in UI.

  6. 16 hours ago, Drastyy said:

    Hi, when I´m playing and want to scan for resources, progresion completed but the done message doeasn´t show and the resource map neither. I read in internet that this could be for science alarm mod or remotetech mod. Is this true?

    Thanks

     

    Same here, and I don't have science alarm, so Yes.

     

    The workaround by FancyMouse worked for me though. 

    https://www.dropbox.com/s/j7rnm3n2l8k2iqt/RemoteTech.zip?dl=0

  7. Charfa, considering that you removed the throttling and there's a chance we end up stopping above the ground, is there any chance you add a feature to let us choose the target height instead of assuming zero all the time? That was a feature in the original, it was removed but I've always missed it, for the possibility of stopping a few meters above the ground and landing with airbags, Pathfinder/Spirit/Opportunity style. It's an interesting alternative to LFO+Mechjeb for getting a soft touchdown.

  8. So one of the core elements (no pun intended) of maintaining a civilized society is have natural resources available so growth can continue.

    I guess that depends on what you mean by "civilized". Growth and technology aren't essential to what I would call a civilized society. In fact, a society that's mainly concerned with growth and technology as ends in themselves are going through a civilizational crisis.

  9. He probably doesn't have the pre-requisites, either. If he started in the United States, say, with a bachlors degree and an average GPA, he'd have to first spend about 2-4 years taking classes full time and taking and retaking the MCATs just to get his numbers high enough to even be considered for med school. (with no guarantee of success, either - all the schools might just reject him every time, it's a dice roll)

    Then your priority is being financially successful, not being a medical doctor. If what you want from life is being a doctor, 29 years-old is far from being too late.

  10. Think 20 years of study in mathematics, then 20 in physics, then 20 in sociology, then 20 in geology, then back to the new stuff in pyhsics, and it goes along for an eternity :D

    I think that's exactly what Randazzo meant by ironically short-sighted. You're assuming all those years of study wouldn't change your perception of your own existential condition even one bit.

  11. How does the laws of physics allow something to be created from nothing?

    It depends on what you mean by "something" and "nothing". If you mean nothing as the absence of everything, they don't. The so called laws of physics only deal with quantifiable aspects of reality, whatever can be reduced to mathematical language. If the laws of physics apparently allow something to be created from nothing, that means whatever physicists left behind when they reduced an ontological entity to a quantity and called it "nothing" is what really allows something to be created.

    A simple analogy is a fisherman who believes fish in a lake are created out of nothing because one day he catches nothing while fishing with a net, and the other day he catches something. He's missing the obvious fact that you can't catch fish smaller than the holes in the net.

  12. I wanted to use this mod and since I noticed that it's not quite bug-less and the code is rather messy I went ahead and just rewrote it from scratch.

    Since I achieved the level of functionality that I'm happy with I decided to share it with you, do what you please with that code.

    I haven't played KSP since 0.90 and this is one of the mods I missed the most. I'll give it a try too. Thanks.

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