Jump to content

theesigil

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by theesigil

  1. they were at 0% for sure. In about a dozen attempts, I got them to dock one time. And that one I just let them sit there and wobble together for a while and they just connected no dice any other time, same orientation/build. It is perplexing because it is a really awesome part and I really would like to use it
  2. Hey @Nertea, this is one of my favorite mod collections and Ive been using it for a long time. I just got back Kerbal after a long absence and and reinstalled everything fresh and I'm loving the additions. The one thing that's giving me a lot of trouble are the Grip o Trons. I can get the ships to bump together but they dont dock. They just stick together in a wobbly dumb magnetic embrace. I've tried over and over and over, both manually and using docking autopilot in Mechjeb. Am I missing something? Thanks!
  3. AFAIC, this mod is mandatory if you like realism. Thank you so much! Squad should be paying you big bucks and folding this into stock. small thought on the RE L10: I like where you are going with this one, making it an RL-10 analog. I'd like to see a sloped 2.5m thrust structure akin to Centaur. And maybe a quad thrust structure akin to the SLS Exploration Upper Stage. On the flip side, I do like how you made this and the Skipper able to fit 1.5m tanks.
  4. I definitely lean to realism when I play KSP, and this mod puts realism into overload! Thank you! Any plans on bringing an RL-10-C engine into the mix since NASA has scuttled the J2-X for the Block IB SLS EUS? An RL-10B would also be correct for the Delta Cryogenic Upper Stage.
  5. Thank you so much for this mod! Eagerly awaiting your update It's in my mandatory list of mods
  6. I love this mod so much! Definitely my favorite. I'm loving the 5 meter additions! That being said, I have a suggestion/request: I feel like the 5M tier is lacking a high Isp orbital engine like all the other tiers. The Titan V has too much thrust and it too heavy when I want to push a REALLY BIG payload (entire Mun bass in one shot?) past LKO. I've experimented with putting a Wildcat XR inside the fairing, and I guess I could tweakscale it to 5m, but I really don't like doing either of those mainly because of the overall length of the Wildcat. My thinking is to take the Titan V and break it down to two (or one) J2 analogs. Thanks for this mod and keep it up!
  7. I second this whole heatedly! I find myself placing batteries inside the empty science module, but that is not only tedious, but it is also an inefficient usage of space. I use US often (especially in conjunction with DMagic), and I find that would really close the loop.
×
×
  • Create New...