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LordOfTheOrbits
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About me
Rocketry Enthusiast
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Physically correct?
LordOfTheOrbits replied to KillPinguin's topic in KSP1 Gameplay Questions and Tutorials
Relativistic effects would be kinda useless, because it's impossible to even reach those speeds unless you are cheating. -
Yeah, that would be possible, however it's highly unlikely and depending on wether it caputured itself by a munar gravity assist or aerocapture it will get either flung back out into space or crash either into the mun or into kerbin after some time.
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Oh sorry, I didn't realize that you were the dev of deadly reentry 2. Well then I'm looking forward to the update that will implement this!
- 14,073 replies
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- aerodynamics
- ferram aerospace research
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If you don't know the formulas you need, why don't google them? There's way too many things you need to know about thermodynamics to explain it completely in this thread. Also, why are you making a mod that does something that is already implemented nicely by another mod?
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How do we fix intake spam?
LordOfTheOrbits replied to kiwiak's topic in KSP1 Suggestions & Development Discussion
This wouldn't be of any use, in fact it would make people do even more intake spam. Also my perfectly reasonable SSTO which is using SABREs from the b9 pack has only a 1:1 intake to engine ratio and can fly up to Mach 5 at almost 30,000 meters purely on jet power, which is about the same as skylon. If it would only be able to fly up to 20,000 meters height it would get far more drag losses so it could probably fly only up to Mach 3-4 which would make it need a lot more oxidizer and therefore it could only carry a much lighter payload, so this change would also ruin perfectly realistic SSTOs. -
How can i calculate geostationary orbit
LordOfTheOrbits replied to mickygom's topic in KSP1 Gameplay Questions and Tutorials
If you use mechjeb or kerbal engineer, just open your orbit info display and try to get a near circular orbit at about 35,786km height with an orbital period of exactly 23 hours, 56 minutes and 4 seconds. -
I'm already looking forward to this server! May I suggest KW rocketry for this server, simply because the 3.75m parts from interstellar are pretty much useless without 3.75m rockets. Another mod I'd like would ferram aerospace research, but I'm not sure wether it's compatible with KMP. Also the PvP server should probably have the new skillful weapons mod by InfiniteDice, because it provides a nice damage model for combat.
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SpaceX Grasshopper and re-usable plans
LordOfTheOrbits replied to jfull's topic in Science & Spaceflight
The launch date of CRS-3 is now confirmed to be march 30, 10:50 pm EDT -
Building good-looking, reusable launch vehicles, often inspired by either the falcon family or skylon. Another thing is forgetting to put solar panels on and/or extending them on my unmanned vehicles. Also landing crashing hundreds of km away from the place I want to land.
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KJR only stiffens stack connections, not radial ones, so you still need struts for spaceplanes.