So I recently got started making parts for KSP, and I have a question on how gimbal is set up, so that I can add it to the engines that I make. First of all, how does gimbal work for the stock parts? I've tried adding my nozzle model to the thustTranform in unity, adding it sperately under the thrustTransform, having my nozzle be the thrustTransform, and keeping it under the model it originally was attached to, but all to no avail. With each of these models, I've tried to mimic referencing the nozzle in the part.cfg file the same way that the game does it, but I have had no luck. Hopefully somebody on the forums can help me with this, or tell me 'm just being stupid. Also, i'm happy to send screenshots or give more information as to my problem if that is required.