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EXPLOOOOSIONS!!!
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[1.3.1] Docking camera (KURS) (14.feb.18)
CsendesMark replied to DennyTX's topic in KSP1 Mod Releases
Thanks guys, I'm waiting for the connection. My client see no other peers so far! -
[1.3.1] Docking camera (KURS) (14.feb.18)
CsendesMark replied to DennyTX's topic in KSP1 Mod Releases
Hello All. Where can I get this mod? Sadly seeing Kerbalstuff is closed, and I nobody seeding the torrent they put up Can you please help me out? -
Asteroids for free?
CsendesMark replied to CsendesMark's topic in KSP1 Suggestions & Development Discussion
In my opinion, some kind of sensor would be great, to unlock, which would be the only predecessor for the "claaaaaw". -
Asteroids for free?
CsendesMark replied to CsendesMark's topic in KSP1 Suggestions & Development Discussion
Exactly! That's what I missing from stock KSP a lot! There is no need to think, design, and carry out multiple missions to achieve a bigger goal, like in real world! I did not find those, before starting this one -
Asteroids for free?
CsendesMark replied to CsendesMark's topic in KSP1 Suggestions & Development Discussion
Yeah, the huge asteroids, which scale are more from several hundred meters to kilometres in size. But for even an "F" sized asteroid, ground based telescopes are not really an option. -
Move RCS tanks to Control part tab
CsendesMark replied to DeMatt's topic in KSP1 Suggestions & Development Discussion
+1 /why not? -
Hey pal! I have a question, why do we "get" asteroids just out of the blue when we start up a new game in carrier mode? What I'm talking about? Well, in short now we get a bunch of asteroids around Kebrin, but would be more realistic/challenging, aaand also more fun, if you would need to place some device on a Kebrin orbiting satellite to actually spot those rocks. SQUAD might award us some extra science points for spotting those over time (constant slow but steady science income problem could be solved this way). Like WISE do in our world Give this thread a bump, if you like the idea! Also thanks for reading!
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But doesen't PhysX supporting multi-threading? YES it IS! However my KSP uses only 1 core for sure, the other three core's potential aren't utilized at all! Why we don't have this option working? Please make it work! I really don't like when my part count "kills" my game, and playing with less than 25 FPS is less fun than playing with more than 25 FPS
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Multi monitor option?
CsendesMark replied to CsendesMark's topic in KSP1 Suggestions & Development Discussion
Soon? Do you mean, They're already developing this? If yes, Cool! -
Hello again! Is there a way to utilize more than one monitor? The second would be great for additional info windows about... EVERYTHING So, for example you could see all these windows, while you have the nice view of your vessel and stuffz
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Why is part loading like it is?
CsendesMark replied to katateochi's topic in KSP1 Suggestions & Development Discussion
Sorry, I think I wasn't really clear, my problem is not with the one-time waiting to start the game, I talking about the actual gameplay, when I having multiple ships and/or high part count and a very low framerate. -
Why is part loading like it is?
CsendesMark replied to katateochi's topic in KSP1 Suggestions & Development Discussion
And does Squad working on that matter? Because my i7 3820 is just getting wasted, with about total 26~27% CPU load during game -
Rover Proving Ground at KSC
CsendesMark replied to OTehNoes's topic in KSP1 Suggestions & Development Discussion
Awesome idea! I buyin' it!