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Everything posted by CsendesMark
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[1.3.1] Docking camera (KURS) (14.feb.18)
CsendesMark replied to DennyTX's topic in KSP1 Mod Releases
Thanks guys, I'm waiting for the connection. My client see no other peers so far! -
[1.3.1] Docking camera (KURS) (14.feb.18)
CsendesMark replied to DennyTX's topic in KSP1 Mod Releases
Hello All. Where can I get this mod? Sadly seeing Kerbalstuff is closed, and I nobody seeding the torrent they put up Can you please help me out? -
Asteroids for free?
CsendesMark replied to CsendesMark's topic in KSP1 Suggestions & Development Discussion
In my opinion, some kind of sensor would be great, to unlock, which would be the only predecessor for the "claaaaaw". -
Asteroids for free?
CsendesMark replied to CsendesMark's topic in KSP1 Suggestions & Development Discussion
Exactly! That's what I missing from stock KSP a lot! There is no need to think, design, and carry out multiple missions to achieve a bigger goal, like in real world! I did not find those, before starting this one -
Asteroids for free?
CsendesMark replied to CsendesMark's topic in KSP1 Suggestions & Development Discussion
Yeah, the huge asteroids, which scale are more from several hundred meters to kilometres in size. But for even an "F" sized asteroid, ground based telescopes are not really an option. -
Move RCS tanks to Control part tab
CsendesMark replied to DeMatt's topic in KSP1 Suggestions & Development Discussion
+1 /why not? -
Hey pal! I have a question, why do we "get" asteroids just out of the blue when we start up a new game in carrier mode? What I'm talking about? Well, in short now we get a bunch of asteroids around Kebrin, but would be more realistic/challenging, aaand also more fun, if you would need to place some device on a Kebrin orbiting satellite to actually spot those rocks. SQUAD might award us some extra science points for spotting those over time (constant slow but steady science income problem could be solved this way). Like WISE do in our world Give this thread a bump, if you like the idea! Also thanks for reading!
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But doesen't PhysX supporting multi-threading? YES it IS! However my KSP uses only 1 core for sure, the other three core's potential aren't utilized at all! Why we don't have this option working? Please make it work! I really don't like when my part count "kills" my game, and playing with less than 25 FPS is less fun than playing with more than 25 FPS
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Multi monitor option?
CsendesMark replied to CsendesMark's topic in KSP1 Suggestions & Development Discussion
Soon? Do you mean, They're already developing this? If yes, Cool! -
Hello again! Is there a way to utilize more than one monitor? The second would be great for additional info windows about... EVERYTHING So, for example you could see all these windows, while you have the nice view of your vessel and stuffz
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Why is part loading like it is?
CsendesMark replied to katateochi's topic in KSP1 Suggestions & Development Discussion
Sorry, I think I wasn't really clear, my problem is not with the one-time waiting to start the game, I talking about the actual gameplay, when I having multiple ships and/or high part count and a very low framerate. -
Why is part loading like it is?
CsendesMark replied to katateochi's topic in KSP1 Suggestions & Development Discussion
And does Squad working on that matter? Because my i7 3820 is just getting wasted, with about total 26~27% CPU load during game -
Rover Proving Ground at KSC
CsendesMark replied to OTehNoes's topic in KSP1 Suggestions & Development Discussion
Awesome idea! I buyin' it! -
I was just actually did that on Wasmic's advice! KSPX and KW Rocketry + FAR + fairing mods aaand Remote tech aaaaaand scansat! (KPS now uses around 3,2 GB od RAM, so I close to the 32bit limits ) They have the lego parts wich I been looking for So I started a new, (my first) sandbox game to re-learn the rules, and it's pretty cool so far!
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Will do! Also planning to use the four addon which was listed at the don't ask thread. But I'm kind of new for KSP Started with 0.23, and I wanted to find out the basics before installing all the parts! (I've just using utility stuff like Alarm clock etc) Yeah, I also red that list aaaand can't wait for the update! Actually I didn't had that much problem with wobbly rockets, but having problem with snapping rocket during manoeuvre turns. Thanks for the advice!
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if they add, I bet they will add an option to turn off too
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Hello Dev Team! I would ask for two additional parts! #1: same as FL-R1 RCS Fuel Tank, but half as high, and also with half of propellent! Maybe with the "strongest" connection points. Why do I asking for this? - Because usually I don't need that much, and don't like to break my rockets aerodynamic shape with the smaller diameter one, or the radial-mounted tanks. - Also, no mono-propellent tank with the strongest connection point! #2: Advanced S.A.S Module, Large, with the "strongest" connection points. Why do I asking for this? - When I wish to make a more stable rocket, I would add more SAS module, but the medium sized connection point makes all those configurations very weak! Thanks in advance
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Career Mode: Government vs Corporate
CsendesMark replied to spinomonkey's topic in KSP1 Suggestions & Development Discussion
What about our current time? No big wars, no big conflicts, no ban on rocket designing (in the EU and USA at least), lots of rich companies, still only a handful of private space programs... The difference between amateurs and professionals is the big deal of €$£! That's all I say. For Braun, the price to send Buzz and Niel to the Mün, was the same price as their weight in gold. How many great mind out there today, who might develop a good space-vehicle, but have no money? You will know about them when they became a member of the "big company" who grant them the necessary founds, became famous, and you can read their bio, ...and how they started as an "amateur". -
Career Mode: Government vs Corporate
CsendesMark replied to spinomonkey's topic in KSP1 Suggestions & Development Discussion
They might started independent... and Goddard and Braun were awful great minds, but they needed tons of money for all the research, ...and who were happy to pay that? For Braun the German state/army was the first sponsor, then he became needed for the USA, so it's government became the new sponsor. Korolev? He also became very precious for the Soviet. Why? Same as for the others: "Package" delivery! Rockets were for weapons firstly... and currently mostly too. And so many private companies like how much? ?2~3? which are capable conduct actual orbital flight (and how many flights been conducted by them? ..not much). How many governments? RSA CNSA can only do spaceflights. NASA ESA ISRO, Iran and the Koreas can launch satellites.(and these had several thousand successful launch in +50 years) You can argue with me, but facts are stubborn 8) -
Career Mode: Government vs Corporate
CsendesMark replied to spinomonkey's topic in KSP1 Suggestions & Development Discussion
Interesting, but civil companies couldn't "start" a space-program on their own from the beginning! Early rocket developing needed far more money than private companies could finance. You have to take that to account!