Harpi2600
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Posts posted by Harpi2600
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Infernal robotic does not work landing legs on moving parts.
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health It would update to the latest tweakscale 1.35
It gives me this.
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I haven't added the extra files that removes them, so something is definitely wrong. I have reinstalled the mod 3 times, with 3 separate downloads, and still no dice
EDIT: Nevermind, I figured out what I was doing wrong
Please do and what you did wrong. I too do not separate engine covers after disconnecting the tank
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Look at how other items are done in their part.cfg files and go from there. I wouldn't know how to do that.
I tried to do moduleManager.cfg. IR component I got into the container, but picked up nothing appears.
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Odd.. that should work just fine.. How many copies of ModuleManager do you have? (The answer should be 1). Try that same code on a different stock part, see if that works? I don't know otherwise, that code has worked perfectly for me in the past.
I have only one ModuleManager 2.2.0. I also tried IR on POD and then I wanted to take off but there should be no menu so not GRAB.
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You can. Copy and paste this:
@PART[XXXXXXX]:Final
{
MODULE
{
name = KASModuleGrab
evaPartPos = (0.0, 0.0, -0.15)
evaPartDir = (0,0,-1)
storable = true
storedSize = 2
attachOnPart = True
attachOnEva = False
attachOnStatic = False
}
}Into a new .cfg file. Replace XXXXXXX with the desired part name and start the game. Grab the part, and open the KAS debug menu. Fiddle with the numbers until it looks right. Remember them and save them to the above code.
Hi I tried this, but back Kerbin nothing appears and then the container is the empty
@PART[iR_Pivotron_Basic]:Final
{
MODULE
{
name = KASModuleGrab
evaPartPos = (0.0, 0.0, -0.15)
evaPartDir = (0,0,-1)
storable = true
storedSize = 2
attachOnPart = True
attachOnEva = False
attachOnStatic = False
}
}
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I don't see why not, you could go through and setup a MM config but you would first need to go through and setup proper eva position for parts when a Kerbal is holding them. or just set one position for all parts but it would look a little funky because not all parts are same size etc. Also you could go through and manually add the KASModuleGrab module to all the IR parts or to the ones you wanted.
The problem is that it can not. I only user. Could not find anybody here that would look at it.
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Hello I want to ask the IR components can be put into a container (Mod KAS) so as to remove and put his hand to be build directly on the base Mun. Thank you. It would ModuleManager cfg. ?
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Hello I want to ask the IR components can be put into a container (Mod KAS) so as to remove and put his hand to be build directly on the base Mun. Thank you. It would ModuleManager cfg. ?
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As usual: I can't do anything without a full output log...
Hello Here's the log_out. I hope this is it what you had in mind.
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Hello I'm doing something wrong, but I somehow fail to start. Grappler does not show me the menu. I downloaded the plugin ActiveStruts_1.0b8.1. Can you advise me how I go, thanks.
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ActiveStruts I do not know but somehow I just could not work whatever I did. maybe I'm doing something wrong but did not show me no menu when you press the right mouse button.
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Hello I have a problem does not appear to me the whole menu
So the problem is in the mode Kolonization Modular System 0.18.5
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Hello I have a little problem GANTRY makes me bugs. I have a version v0.16.5b GANTRY me do this. Help PLEASE.
And This Bug
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And how do I do that from 4 satellites?
Simplest way to get total coverage is to launch 3 satellites on one launch vehicle. Put the launch vehicle into an orbit with apoapsis at 2868.75km and a periapsis at 1225.5km. (The orbital period is the important thing here, it should be 4 hours.) Now in each of the next three orbits decouple one of the payload satellites. At apoapsis the satellite burns to circularize it's orbit at 2868.75km. (Again, it's the period that matters most. The orbital period should be 6 hours.) When you've circularized the orbits the satellites will be keosynchronous and evenly spaced at 120° giving you perfect coverage.I hope that was clear and helpful.
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Hello I have a question I use mods and remote tech mechjeb and wonder guidance or advice on how to get mechjeb via satellite in geostationary orbit kerbinu so that the spacecraft was 90 degrees. I would have to put 4 Satellite. Thanks in advance for your advice
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
in KSP1 Mod Releases
Posted
My mistake, I apologize. My English is not very good, I overlooked it.