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kBob

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Posts posted by kBob

  1. 8 hours ago, Snark said:

     

    Moving them inside the service bay (by attaching them to the inside, not by just attaching to the outside and clipping inwards) would, in fact, eliminate their drag.  That's because service bays, cargo bays, etc. have special code so that stuff inside them "doesn't count" for aero when they're closed.

     

    So this is why opening the doors seems to add a lot of drag?  Everything inside suddenly counts as drag.  So I can put a bunch of useless but lightweight parts in there and cheat my way to extra drag when coming in a little fast.

  2. On ‎4‎/‎27‎/‎2018 at 12:29 PM, Snark said:

    I would say very much "programming in general".  I've been a professional software engineer for nearly a quarter-century myself, and there are always bugs.  Doesn't matter how diligent you are, doesn't matter how careful or skilled you are.  There are always bugs.  Always. snip

    My code never has bugs.  It does however sometimes have unintended features ;).

    There used to be, way way back in the old days, requirements and methods for proving bug free code, in particular it was a requirement in nuclear power plants (maybe others I'm remembering stuff from 30+ years ago).  But computers were a lot simpler than yet still these proofs were expensive.  Can't imagine anything like that now...maybe in the future quantum computer AI's might be able to achieve this...but I doubt it (as the complexities will always be going up).  In theory you could write complex bug free code...but the rest of the world will be using software 100 years ahead of yours by the time you're finished.

  3. Glad to see someone is keeping this up: xEvilReeperx did a truly great thing fulfilling my dream, but it's nice to see it get some organization...on the fly changing would be a really nice addition.  If you want you can delete the texture of mine just below the colored one it was superseded by the one after that.  It's interesting to see everyone's textures all in one place like that.  All my textures are public domain if anyone cares :wink: .

    Anyone looking for a quick texture: the last one of mine was designed with better contrast for best readability (of my designs).

  4. On ‎8‎/‎8‎/‎2017 at 5:43 AM, linuxgurugamer said:

     

    It's not that, it's that if something happens to your local setting (ie:  a house fire), remote backups are untouched by local issues like that.

    I appreciate what you are saying, but as I said it would have to be an area wide disaster...my most important/critical stuff is periodically put in a safe-deposit box five miles away, when I was writing software for a living a copy was always stored in the car at the end of the day at least (if the car and house burned I'd burn along with them).  Maybe you missed it but when I say Kbps, I mean my uploads are typically in the 20-50Kpbs range...even if I wanted to I couldn't put my 15TB worth of video rips on a cloud storage site (not to mention the cost) which is why they are backed up on to hard drives stored over 250 miles away (no it's not critical data, it's just the time that would be involved re-ripping it all; when I fill up a drive I clone it and send off the copy for safe keeping). 

    I've been using computers since 1979 and I never lost any data (other than a few minor things in the five minutes between saves in say WordPerfect) or any client data (veterinarians mostly--very important data) long before cloud storage became practical for some.  I wouldn't trust confidential data to any of those sites anyway.  Cloud is handy no doubt for small businesses without the need for immediate access if something bad happens but large companies with critical data and multiple sites, I just can't see it nor can a fair number of IT people.  Internet connections can be taken away too, by accident, nature or terrorist attack (physical or cyber).  Cloud can also be handy if you play games on multiple computers I stopped doing that after getting a 4k monitor, can't stand playing on small things anymore and like I said I just wouldn't care if even my KSP saves were lost, I frequently restart my careers, I like the early days.

    But if you do use Steam cloud storage than all the more reason for you to want  KSP, or any other game to run through Steam, and you'd think they wouldn't make you go through hoops to do it.

  5. 5 minutes ago, linuxgurugamer said:

    If nothing elsa, use the cloud as a backup.

    computers do break, sometimes.

    I do backups on a regular basis, I don't trust my internet to be there when I need it though I do trust my backups to be available (baring a wide area disaster in which case I doubt I'll care much about my computer).  I'm not really worried about my game saves anyway though, if I lost them I wouldn't care that much.  It doesn't help that my upload speeds are typically the KBS range.  I really don't know why people trust other people's computers to be so safe and secure.

  6. I remember the first time I did a satellite contract at the end, I'm looking all over to figure out why it won't complete when I finally have an epiphany: oh that's why it shows a moving icon in the projected orbit...like duh!  But that's part of the appeal of this game, it makes you think :).

  7. 9 hours ago, MaxxQ said:

    Okay.  I wasn't aware of that.  I don't particularly care about logging hours.  Just seems a bit ridiculous to have to jump through all these hoops just to set KSP up to run 64 bit through steam.

    Well yeah it is, Steam should make it easier.  There's other things beside time count I believe, but I never use Steam overlay so I don't really know.  I also don't see the point of saving things in "the cloud" but then I only game on one computer.

  8. On ‎7‎/‎19‎/‎2017 at 9:24 PM, ThirdHorseman said:

    Is anyone still using this method successfully?  I've returned to KSP and while this method used to work it no longer does.

    In Steam I right-click on Kerbal Space Program and select Properties.  Then I click "Set Launch Options..." and in the text field I put:

    
    "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe" -popupwindow

    Then I click the "Create Desktop Shortcut" button and it tells me it has created a new shortcut.  Note I have deleted the shortcut that used to be on the desktop, and I see a new KSP shortcut appear.  But when I double-click it the 32-bit version continues to run.

    If I right-click on KSP in my Steam library I do get a "Launch KSP (64-bit)" option and that does launch the 64-bit version.  So I can run it through Steam, but I'd prefer to get the desktop shortcut working.  Anyone else out there using this method with success?

    Does not work for me either, so here's what I did I went in and renamed ksp.exe to ksp.exe.bak (or you can delete it as you can always verify integrity to get it back) now rename KSP_X64.exe to KSP.exe then rename the folder KSP_Data to something like KSP_Data bak  (or delete it) and rename KSP_x64_Data to KSP_Data  and now when you click on the shortcut the 64 bit will run.  If you want to go back to 32 bit, rename the files back (if you deleted them you'll need to run the verify integrity in steam).

  9. Windows 8.1 with some user interface tweaks.  I can't do 10 it's just too much of a bandwidth hog and you have to do many hoops to stop that (like shutting down the update services but then remembering to turn 'em on when you actually need an update)...given that I figure I might as well just move over to Linux, I once used Unix on a PDP-11 so I should know everything I need :wink: .  I actual downloaded Manjaro but the sha1 key didn't match so I'll have to try it again (I'm sure it was my crappy ISP, the best one available here).  I think from what I've read it should be good with KSP.  As far as I can tell some of the older games I play that are Windows only should run fine in Wine...it's not like their performance couldn't be cut in half and I still wouldn't notice.  I do have a DVD and BD ripper that only runs in Windows and hopefully works in Wine--if not I guess I can set up a VM (which I need to do anyway) with Windows since I tend to do that in batches anyway. 

    What's the deal on KSP Linux version do I have to buy that or does my Windows version (bought on steam) let me also get the Linux version?

    Edit: so I voted Windows, hopefully next year I can vote Linux...not that it's a scientific poll or anything, but it's interesting none-the-less.

     

  10. I predict this will be good or bad or indifferent or some combo of those...just call me Nostradamus ;) .  Just please don't go to the agile model and all that phone home every two seconds crap that kills my already slow network, I can't use software that does that...maybe in 100 years from now when someone puts up a bunch of really cheap satellites offering real uncapped broadband, kind of like the Kerbals seem to have, but until then please don't clog up my bandwidth with all that data on how I use the program.

  11. On ‎4‎/‎22‎/‎2017 at 4:56 PM, GregroxMun said:

    Rocheworld

    I've been trying to remember the name of that book for sometime, thanks.

    As to your other ideas, I like 'em all--more variety is the spice of Kerbal life.  Nice write up.

    I'd especially like to see the ability to generate procedural solar systems (with control of various user settable parameters like limit ranges on types and numbers of planets and moons and much more) and some/all of these things you mention would make that even better and exploration even more interesting (and our custom generated solar systems should have an import/export feature to save and share).

  12. 5 hours ago, Red Iron Crown said:

    I have, and it makes even less sense after watching. It's as if they think the only infrastructure needed to land a plane is a runway, ignoring the lighting and ILS systems that mark the approach. Plus the safe area to land is much shorter, so the margin of error for under/overshooting is much smaller, and the landing must be done at the exactly correct bank angle. This would turn the relatively routine airliner landing into something about as difficult as a carrier trap. The noise reduction argument is silly on its face. But the best part: They claim you can have three planes using the runway simultaneously, but it takes up and area that could easily fit half a dozen or more conventional runways.

    I guess I should give the guy props for thinking outside the box, but the box is there for a ton of very good reasons.

    Well I do agree with him on the ILS it's becoming rather antiquated given all that satellite can do.  But as he said it's a work in progress, and there will need to be refinements to the system.  Though maybe the best thing to do would just be to have a nice green landing field ala KSP.  Touch down anywhere like in the good old days (well ok I wouldn't care to land a jumbo jet on grass).  It's a new idea give it time if there is enough merit in it (i.e. it provides more benefits than disadvantages) then someone will probably conduct experiments (you only need an arc for testing).  I don't see where you got the margin for under/overshooting being smaller as it's a wide circular runway (and there would be ramp not a cliff if someone did slide off); it would actually be much safer for aborting a takeoff.  I'll grant you the bank does pose some problems, but then there are some pretty dangerous straight runways too (and yes I like to fly on them in Prepa3d) that could use a bend or two :wink: .   Another option is to just keep adding more straight runways and moving the airports further out into the boonies.  People seem rather upset about the bank that planes would need especially on landing, guess they have never seen a plane landing in a strong crosswind...happens at my local airport all the time.

    Anyway it's in interesting idea and has provided a good discussion both here and elsewhere.

  13. 16 minutes ago, Speeding Mullet said:

     No idea why this got so much traction (that was also cited as a major hurdle) in the media, beyond being something unusual.

    Maybe I should start a design house and position massive trampolines as a way of getting to space cheaply.

    SM

    Also because it looks cool and maybe people hoped it would make airports more efficient and reduce waiting in line :) .  I still think it would be fun in KSP though and look very Kerbally.  But as someone said maybe as a mod.  Of course back when they decided to go from landing fields to actual runways I'm sure people argued about all the problems that would cause (and indeed some of them were no doubt correct).

  14. 17 hours ago, Red Iron Crown said:

    Leaving aside implementing such a thing in KSP for a moment: How the heck does a curving runway offer any benefit in real life? Runways are straight for a pile of very good reasons, this seems like a back-of-napkin thought experiment that someone is taking more seriously than they should. 

    Take a look at the BBC article links by the OP and me.

  15. 23 minutes ago, CoreI said:

    You asked the wrong question.

    The question is, what would my dog do? 

    Case 1 (Dog is inside during landing): Well, my house would have one less door, and earth would have three less kerbals.

    Case 2 (Dog is already outside during landing): I'm sure that my dog would happily run up to them wagging her tail, and I would be slowly sneaking into the kitchen (knife rack) just in case the kerbals turned hostile.

     

    I don't know why, but my dog is super aggressive when she is inside and someone else is outside; but if she and the person are outside, she is very happy to go up to them and request being pet.

    My golden retriever would wag her tail, try to get them to play and let them take anything they wanted for their human museum (including me)--she is a stealth retriever since she never barks so she might startle them a bit.

    My vizsla would bark at them a lot, but ultimately I expect she too would let them take what they wanted for their space program.

    My late lamented half standard poodle half Doberman would have chased them all the way back to their craft and demanded a souvenir before letting them board.  

    My late lamented standard poodle, would have studied them closely, and then demanded they give her some chicken, if they couldn't produce she whould have snubbed them.

  16. "So it does!" said Pooh. "It goes in!"
    "So it does!" said Piglet. "And it comes out!"
    "Doesn't it?" said Eeyore. "It goes in and out like anything."
     
    Like Eeyore I find it a handy place to put things in.  Stick a light in there too so you can find them in the dark and you're all set.  I like to put science stuff in there so I don't have to remember where I stuck them on the ship.
     
    Oh and if your rocket falls over and traps you inside your capsule, if you have one of these just below the capsule open the doors and you can EVA (if the doors are correctly oriented).
  17. 1 hour ago, Alshain said:

    You don't need an internet connection once the game is downloaded.  Steam can operate offline, also it won't try to download updates in offline mode even if the computer is online.  As for downloading again and again, new computers, hard drive crashes, lack of disk space.  There are many reasons

    A lot of people seem to not realize this.  I find it very handy when my internet goes out (I'll admit usually the power goes out too but sometimes it's just the internet)--though there are a couple of caveats.  Sometimes you have to try a couple of times before it will give up trying to log on and just launch the game (it's rare enough that I have no idea why this happens) after a period of a few weeks if you have DRM games it will want you to briefly connect, then you can go off-line again (this last part is annoying to people who have to haul their computer somewhere to get an internet connection).

     

    As for 64 bit, I'm just thankful KSP has it, too many old games suffer because they were never converted and either slow down towards the end of the game or stop working under complex mods.  That said sometime you get surprised like the recent update to Sins Of A Solar Empire: Rebillion which while it's still a 32bit game they reworked it and made it more efficiant so it can make much better use of the 4GB limit (and they added a scalable UI so it works in 4K wow).  Now the big question is when will we get games that break the 64 bit address limit?  After all 2^64 only gives us 18446744073709551616 bytes to address.

  18. Dare I say it, that Vostok looks cute.  I want one for sure.  I especially enjoy the challenges of the early game, and I'm getting more excited about this DLC as it looks like it's going to fit in with that.  Then if we can in a not to distant future release get the graphics updated to a more modern level (options for setting better and higher density scenery, options for setting more detailed terrain and improved water textures) as visuals are very important too (otherwise we'd be playing 2D lunar lander like on a TRS-80) I'll be a very happy little kerbonaut indeed.

  19. Wouldn't it just be simpler to add a hyper-edit feature that also did rough calculation of how much dV would have been needed to do the burn, moves your ship to it's new location and deducts the estimated amount of propellant?  Still has problems of course, but at least it might be a little more in keeping with the game's single player sprit.  Actually I've thought a mod to do this would be useful upon occasion (assuming there isn't one already).

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