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spinomonkey

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Everything posted by spinomonkey

  1. Lol@ "no random events." I thought the same. But I'm not worried, sounds awesome. Though I wonder if object tracking will become more important when ground based telescopes become active.
  2. How about a rocket preview when you click on the launch pad to launch a prebuilt rocket. Tired of clicking on the rocket name and it gives me a description but no photo. A spinning 3D preview of what I built might be nice.
  3. Had this idea about biome's and re-playability. I realize I've read on here a few times about dev's not being big on random events, though I think this would be kinda different. Would be kind of cool if aside from collecting surface samples there were randomly generated (and perhaps very few) "superior samples". Something that could only be discovered by coming within range of this rare thing (like a rock). This way, it would encourage exploration on a planet or moon. I figure a superior samples could offer some kind of science reward too, depending on how rare it is could increase the science %. I'm a big fan of exploring, and I'd hate to see the game turned into a quest to reach all the planets as quickly as possible just to gain science, when a player could also be rewarded for taking their time and exploring a single location. I like to think of it in the same way Assassins Creed offers you chests of gold. It might just be a small reward, but if you put forward the time and effort it can turn into a real reward in the long run.
  4. I realize this probably would be grouped with "weather and other atmospheric conditions" but it would be nice to feel like night time on Kerbin doesn't almost feel like you're in space itself. At night it seems as if there's no transition between the planet and space.
  5. I kinda agree, if I build a spaceplane and the rear end is lower to the ground then the front end, it drops upon being loaded onto the runway. Most of the time the plane can handle it- but I've had a few times when the plane actually broke a wing or what not. Now, I agree you can just add a few struts... but it just seems like the simple solution should be- there is no drop upon loading because the gravity itself is already calculated.
  6. 2 Things, 1: Make unmanned craft useful by giving them purpose: Mapping planets, space telescopes, improved communication, ect. 2: Provide incentive to build space stations and bases. Seems like there's just so much work, to achieve so little now. Even if it were just research bases and improved docking methods I'd be super happy.
  7. So I was busy with career mode and I was upgrading my tech tree when it hit me, wouldn't it be cool to see news updates as you progress through the game- and maybe not just news updates, but scientific journals perhaps. There appears to be a lot of reading between the lines in Kerbal. Such as, I can do an experiment and it will yield that it was done in outer space, or the high atmosphere. But to understand where that dividing line is- is something I'd have to find out for myself on the side. Often by reading articles online. So I got to thinking, wouldn't it be interesting to see short articles that might appear whenever you upgrade your science tree- or whenever you achieve something (by doing an experiment for example). The articles could then inform the players of interesting facts discovered by the Kerbal scientists and maybe even lead the player to investigating the particular biome or location further based on the science discovered. Food for thought :]
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