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Shipwright1912

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Everything posted by Shipwright1912

  1. Okay, I'll see if cleaning up and starting over from scratch will help, thanks for all the input!
  2. Well, in the .90 I had both mods installed and the science modules for the sounding rockets worked fine (I'm getting the feeling a lot of things that went okay for .90 are going to have to be reworked to be compatible or be pruned out). As I wrote, the issue I'm having is that nothing happens when I right-click on the modules, no popup windows or buttons, so that means I can't run the science experiments and the modules are essentially dead weight on my spacecraft, which is a real bummer, for they were a favorite of mine to put on probes and rovers since they were lightweight and cheap, and you could run them over and over again provided you still had any juice left in the batts, which made it easy to fly or roll into the next biome on a planet/moon and reap beaucoup science points from a single mission.
  3. Erm, can you be more specific, maybe provide a link? I'm not sure if I have that or not, the only thing that comes to mind is the Crowd-Sourced Science logs, y'know the custom flavor text for all the science popups when you run an experiment.
  4. I don't know if anybody is having this issue as well, but since I've re-built my installation of KSP from scratch since the 1.0 upgrade and getting the latest version of FASA, I've had an issue with the internal cockpit view in the Mercury capsule (haven't flown any of the others yet, so this issue may or may not affect all the capsules in the pack), all the gauges/lights including the navball are inoperative. They worked fine in the .90, so is this just the update messing with the pack or is this just the norm now? Cheers, Brendan O.
  5. Umm, slight issue with this mod and the new 1.0 of KSP, at least with me. All the parts work all right except the science experiments, I can't get the menu to pop up when I right-click on them, so they're useless for cultivating any science. Anybody else have this issue?
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