Nabbs1
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About me
Bottle Rocketeer
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Nabbs1 replied to Fractal_UK's topic in KSP1 Mod Releases
OK thank you -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Nabbs1 replied to Fractal_UK's topic in KSP1 Mod Releases
I was wondering if anyone else was having a problem with the Microwave Thermal receiver graphic? Or is it supposed to look like a faded red and black tube with striations? -
imo - running out of ram. try running this http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-7-Active-Memory-Reduction-Mod
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The plugin that sorts your rocket parts via mod?
Nabbs1 replied to jpinard's topic in KSP1 Mods Discussions
SimplePartOrganizer -
basically you can make a part grabable by putting this in the config of the part MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.0, -0.15) evaPartDir = (0,0,-1) storable = true storedSize = 4 attachOnPart = True attachOnEva = False attachOnStatic = True }
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OH snap I love that piggy back idea and also the double huge wing .. I may need to build one like this.
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just the last digits in the imgur link Sido
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Yours is the one I got inspiration for mine heh. I even had a version with rotating engines but it was too hard to fly
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a couple SSTO's I been working on The first is a Fat VTOL SSTO I was building .. I have a stable hover at over 100 tons .. but it gets crazy after a few minutes. The second I had to get funding and build to save Jebediah from his last mission. Usually its much shorter but this version I had to put in a cargo bay.
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Did you get this working? I tried Both of these and both do not work.. any tips? @PART[RAPIER]:Final { @MODULE[ModuleEnginesFX,AirBreathing] { @maxThrust = 210 } @MODULE[ModuleEnginesFX,ClosedCycle] { @maxThrust = 195 } } and @PART[RAPIER]:Final { @MODULE[ModuleEnginesFX]:HAS[#engineID[AirBreathing]] { @maxThrust = 210 } @MODULE[ModuleEnginesFX]:HAS[#engineID[ClosedCycle]] { @maxThrust = 195 } } Tried this and it does work thought if anything adds another "MODULE" to the Rapier I think it may break it. @PART[RAPIER]:Final { @description = NabbTech Certified! The R.A.P.I.E.R. (Reactive Alternate-Propellant Intelligent Engine for Rockets) is a joint venture between C7 Aerospace and the Rockomax Conglomerate. Designed to fill a gap in the design requirements for sustainable single stage to orbit aircraft, this engine combines the best of rocket and air-breathing thrust technology. @mass = 1.80 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision @attachRules = 1,1,1,1,0 //!MODULE[ModuleEnginesFX] {} @MODULE,2 { @maxThrust = 210 } @MODULE,1 { @maxThrust = 195 } }
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did you tweak any of the files? I would redownload B9 and delete the folder entirely from the GameData Directory and reinstall it.
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Previous Redacted. I guess someone is trying to make me go crazy. Anyways .. Hello.