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NitroeliteKillz

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Everything posted by NitroeliteKillz

  1. Umh... Poke? :S Got to keep this thread busy I want these flexracks *_*
  2. I did some testing with this code but it seems that even though the nosecone gets ablative shielding it does not ablate when reentering... could it be pointed into the wrong direction? :S
  3. I really want these things for my kso... they look awesome *_* POKE :3
  4. Nazari could you Maybe add ablative heatshielding to the ksp nosecone as Well or at least Tell me how to do that? Cuz with deadly reentry Even at a 45 degree reentry angle my kso Cockpit reaches like 500 degrees plus because of its front not being shielded at all (Even though Even the Cockpit Looks as if its supposed to be shielded to the front from what i can See in These textures :S Would be really happy if you (of anyone Else) could help me with that
  5. Cool pics But which mods did you use to build that space station in the last pic? It looks so awesome
  6. I tried using this arm and rescaling it to 0.45 but its size is still the same as the original buran arm... changing things like the mass of the arm seems to get recognised by the game but changing the scale wont change the size at all :/ Somebody able to help me? :S PART { // --- general parameters --- name = Buran Manipulator module = PartRoboticArmBuran author = BobCat Romfarer // --- asset parameters --- mesh = model.mu scale = 0.45 specPower = 0.1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, size node_stack_top = 0.0, 0.0, 0.01, 0.0, 0.0, 1.0, 1 node_attach = 0.0, 0.0, 0.01, 0.0, 0.0, -1.0, 1 // -0.05 // --- editor parameters --- TechRequired = robotics entryCost = 485 cost = 485 category = Science subcategory = 0 title = KSO Robotic Arm manufacturer = Helldiver Nazari description = Working robotic Arm for the KSO // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,0,0 // --- standard part parameters --- mass = 0.2 dragModelType = default maximum_drag = 0.06 minimum_drag = 0.04 angularDrag = 1 crashTolerance = 30 maxTemp = 2650 breakingForce = 6300 breakingTorque = 6300 MODULE { name = LazorRoboticArmKSO } } //stagingIcon = CUSTOM // ----- DO NOT EDIT BELOW THIS POINT ------
  7. For me DRE was already supported by the mod natively? o.O I had 250 ablative shielding on every part except the nosecone which is actually a little tricky as due to the nosecone not being shielded I have to reenter at a 45-50 degree angle and still get the cockpit to abt. 500-800 degrees... other than that it works perfectly fine for me... (There was a native dre_KSO file in the FX folder of the KSO download)
  8. Hi, firstly thanks very much for the great mod I have a Little Problem with my kerbal multiplayer Server being that rockets which were launched into space respawn on the launchpad after restarting the Server... then multiple rockets respawn at the same time crashing into each other causing huge issues if I'm nearby as the game tends to Crash due to the physical Animation of like 200 pieces of debris at the same time Is this a bug or might it only be a mistake i made in the Server config? Is there any way to fix this or will I just have to wait for the next update? :S
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