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Raiden

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Everything posted by Raiden

  1. Erm. Is this going to be answered anytime soon? I've waited a whole day. I'd like some help on this one pl0x.
  2. So, I just installed KSP interstellar, and the tech tree doesn't show everything. I kinda know why, and what to do to fix it, but I don't know HOW. So, here is my question. How do I change my KSP stock tech tree to the KSP interstellar tech tree?
  3. Hello, MrWalrus. Are you related to Jamie Hyneman from mythbusters?
  4. So, I thought I might introduce myself. My name is Jack Raiden(Anonymously). It's Japanese for "Thunder And Lightning". It describes my personality, pretty much. Fast, and with one strike. I am an administrator on the extremely popular Garry's Mod DarkRP server KDGaming(server #1). It was a long journey to administrator, but I made it after a lot of hard work. I started playing KSP a while ago. I saw jacksepticeye play it and I was mind-blown. I wanted a game like this when I was 5 but I bought it, version 0.23.5 and had a lot of fun. I then got bored, and found out about MODS! :DDDD so then I started experimenting with so much stuff, and was amazed by the community's insight. I mean, theoretically, I thought of an inertial fusion engine, but it's pretty cool to see it in action. The factor of neutron radiation was factored in as well, and I was amazed. This was only the interstellar one, and the surface was unscratched. I never updated because I never felt like it. Couldn't be bothered re-installing my addons(when I got more). But then, just this Christmas, I decided to buy 0.90 because it was in the sale. I was yet again, amazed. I soon, again, got a bit bored and thus downloaded mods. These just frustrated me but when I got them to work I had a lot of fun. And that's the story so far. If you want to join KDGaming, check out THIS link to the website/forums. HERE is my forum account. Feel free to add me if you join. Until then, see you around
  5. You see, my game was taking forever to load on start up, so I removed some "unnecessary" components in gamedata. Reintroducing those components, the mod now works fine. I'm a tool As for the RAM management thing, that's fine. My KSP runs fine enough.
  6. You would be right. You see, my game was taking forever to load on start up, so I removed some "unnecessary" components in gamedata. Reintroducing those components, the mod now works fine. I'm a tool
  7. It just said "structural failure between *part name* and *part name*" or something of the like - - - Updated - - - Well, actually, I uninstalled FAR, and I can see WHY the aircraft was self destructing. After the same altitude of the self destruct, the aircraft violently pitches up and down out of control. With FAR, that would be plenty to completely destroy the aircraft. - - - Updated - - - Ah.......................... well this is embarrasing. You see, my game was taking forever to load on start up, so I removed some "unnecessary" components in gamedata. Reintroducing those components, the mod now works fine. I'm a tool
  8. Yep, does nothing. Also, the cargo bay doors don't close. When I right click on them, no dice. This add-on is so much trouble. - - - Updated - - - Also, is Active Texture Management really required? It slows my game's startup to a snails pace.
  9. But this is a stock craft. Made for use with FAR, actually. And the gear was up. Even if it was down, I doubt it would demolish the whole plane.
  10. So, flying along, only just recently stopped an issue from happening by replacing landing gear, and then the craft just decides to fall apart in mid-air. I'm using B9 Aerospace for 0.90 and FAR for the same installation, plus RasterPropMonitor.
  11. https://www.dropbox.com/s/9d34klwbglc7o2x/output_log.txt?dl=0 There's the output log. I only have B9 aerospace and RasterPropMonitor, and other minor plugins that wouldn't do much. This actually started before I installed these addons. B9 is the only proper one. I pretty much have every mod included in this https://bitbucket.org/Taverius/b9-aerospace/wiki/Multi%20Function%20Display%20Manual with the exception of the ignition mod. EDIT: Scratch that, I have FAR. That might cause some problems.
  12. It actually happened with EVERY stock craft I have tried. Here's a quick video of what happens. That, sadly is the best I have done.
  13. So the landing gear for B9 Aerospace (0.90) doesn't really work, it just sticks to the runway and starts violently shaking the craft, until it just hits the runway from the shaking. Anyone else have this problem or have a solution?
  14. How come there aren't fuel tanks for any of the fuselage types? It's kinda disappointing as it's really hard to implement fuel in other ways.
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