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Colonel Cbplayer

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Posts posted by Colonel Cbplayer

  1. I did my best to make a functioning akira bike to test the wheel physics and it turn out pretty great in the end.

    Needs those little training wheels there so it can actually turn without spinning out, other wised it drives pretty great at high speeds and can even drift.

    Unfortunately the file was lost with the pre-release so I need to make it again.

     

    The actual Akira bike looks like this for comparison

    6.jpg

  2. Two whole years worth of screenshots of playing Kerbal Space Program

    Many of these are from DMP and got a story to tell, sometimes awesome, sometimes funny, and sometimes just plain weird.

    There about 2000 screenshots in total

    Enjoy

     

    In the these past 2 years ksp was one of the funnest game I ever play. Thank you squad for making such an amazing game

    While I been playing since 0.21 seeing how far they got with 1.2 releasing recently is just so dang awesome

  3. A 100% stock ksp mecha (well beside some bd armory weapons)

     

    This thing... is completely useless! Maybe I can get to move and, dare I say, walk with some mods, But feel it would be easier to make it ssto capable to duna than to do that. 

    Downloahttps://www.dropbox.com/sh/gfpbvr8z6geqnmo/AAC5hOUl8ALdFJX1zpK54bx9a?dl=0d: If you want it for anything...

    Flying version, featuring me destroying some buildings and fighting a badly made telethia. 

    Needs infinite fuel cheats but oh well.

     

  4. [quote name='stardog573'][url]http://sadalsuud.kr:8080/Upload/WIP/1.gif[/url]

    adopted IR, now this is modded. Worked for rotation & elevation, and more precise ammunition. Working on further stabilization of gun.

    [url]http://sadalsuud.kr:8080/Upload/WIP/2.gif[/url]

    Carousel ammo rack for reload. Also worked for robotic loading arm.

    [url]http://sadalsuud.kr:8080/Upload/WIP/3.gif[/url]

    Problem is, after arm picks up ammunition by docking - parts are suddenly collapsed... don't know why but have to find and fix it.[/QUOTE]

    Nothing that struts cant fix
  5. It would in theory be possible to put a vessel in the static state that it is in during warp, but this would result in it not having collisions with other objects. It's an idea that's been tossed around before but there isn't a good solution.

    Well what does it take to pause the processing on things like lift, forces, and gravity, but not collision?

  6. Anyone know how to pause time (or freeze physics) for one craft but not the other? What i like about pausing time is that it turn objects static, so they dont lag.

    what I would like to do is to freeze time on an aircraft carrier I got so it doesn't lag, but I want to be able to takeoff aircraft and such.

  7. I dont know much about modding, I just copy and paste the eva propellent.

    I ended with this code

    @PART[parachuteRadial]:

    {

    MODULE

    {

    name = ModuleKISItemEvaPropellant

    shortcutKeyAction = equip

    equipable = true

    equipSlot = jetpack

    usableFromEva = true

    usableFromContainer = false

    usableFromPod = true

    usableFromEditor = false

    equipMeshName = jetpack_base01

    equipBoneName = bn_jetpack01

    equipPos = (0.06,0.04,-0.09)

    equipDir = (10,0,0)

    }

    }

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