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Posts posted by Colonel Cbplayer
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I did my best to make a functioning akira bike to test the wheel physics and it turn out pretty great in the end.
Needs those little training wheels there so it can actually turn without spinning out, other wised it drives pretty great at high speeds and can even drift.
Unfortunately the file was lost with the pre-release so I need to make it again.
The actual Akira bike looks like this for comparison
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Two whole years worth of screenshots of playing Kerbal Space Program
Many of these are from DMP and got a story to tell, sometimes awesome, sometimes funny, and sometimes just plain weird.
There about 2000 screenshots in total
Enjoy
In the these past 2 years ksp was one of the funnest game I ever play. Thank you squad for making such an amazing game
While I been playing since 0.21 seeing how far they got with 1.2 releasing recently is just so dang awesome
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So a tiny insect that flies and dives underwater?
There so many to choose
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These are probably not strong enough to use on my stock 50 ton mech, but hell I am gonna try anyway
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Just now, Frank_G said:
Very nice! Hopefully, we will get a stock rotational joint one day.
Yeah hopefully soon
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A 100% stock ksp mecha (well beside some bd armory weapons)
This thing... is completely useless! Maybe I can get to move and, dare I say, walk with some mods, But feel it would be easier to make it ssto capable to duna than to do that.
Downloahttps://www.dropbox.com/sh/gfpbvr8z6geqnmo/AAC5hOUl8ALdFJX1zpK54bx9a?dl=0d: If you want it for anything...
Flying version, featuring me destroying some buildings and fighting a badly made telethia.
Needs infinite fuel cheats but oh well.
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On 4/13/2016 at 8:51 PM, sventhegreat2 said:
I tried to make it walk
2h later i give up
Put little wheels in the bottom and make it skate around
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And... it broken
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[quote name='stardog573'][url]http://sadalsuud.kr:8080/Upload/WIP/1.gif[/url]
adopted IR, now this is modded. Worked for rotation & elevation, and more precise ammunition. Working on further stabilization of gun.
[url]http://sadalsuud.kr:8080/Upload/WIP/2.gif[/url]
Carousel ammo rack for reload. Also worked for robotic loading arm.
[url]http://sadalsuud.kr:8080/Upload/WIP/3.gif[/url]
Problem is, after arm picks up ammunition by docking - parts are suddenly collapsed... don't know why but have to find and fix it.[/QUOTE]
Nothing that struts cant fix -
This is basically a jet power version of this
[video=youtube;DwqYh995YhU]https://www.youtube.com/watch?v=DwqYh995YhU[/video]
which is just an engine with wings and I love it -
It would in theory be possible to put a vessel in the static state that it is in during warp, but this would result in it not having collisions with other objects. It's an idea that's been tossed around before but there isn't a good solution.
Well what does it take to pause the processing on things like lift, forces, and gravity, but not collision?
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Anyone know how to pause time (or freeze physics) for one craft but not the other? What i like about pausing time is that it turn objects static, so they dont lag.
what I would like to do is to freeze time on an aircraft carrier I got so it doesn't lag, but I want to be able to takeoff aircraft and such.
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Can you make a GIF of it in action?
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de download is le broken
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Do you think you can add the ability to selected a person to spectate from the dmp menu? Searching them in the traction station is troublesome and slow, most of time it being glitch out and make you spectate a piece of debris going 6km/s on the other side of kerbin
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I dont know much about modding, I just copy and paste the eva propellent.
I ended with this code
@PART[parachuteRadial]:
{
MODULE
{
name = ModuleKISItemEvaPropellant
shortcutKeyAction = equip
equipable = true
equipSlot = jetpack
usableFromEva = true
usableFromContainer = false
usableFromPod = true
usableFromEditor = false
equipMeshName = jetpack_base01
equipBoneName = bn_jetpack01
equipPos = (0.06,0.04,-0.09)
equipDir = (10,0,0)
}
}
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parts cant be selected when on kerbals, so i couldn't deploy it
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but will it work?
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I there any parachute that I can use by equipping it? for the kerbals?
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I still haven't test them in 1.0
I wonder how stupidity fast it must be with a TWR of 5.81
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website updating
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well maybe KJR should be stock as well, making that there no needs for struts other than for this fuction
That motorcycle from Akira
in KSP1 The Spacecraft Exchange
Posted
Thanks for the complement
I get it rebuild soon