For me, I aleays tend to build rockets that are able to fly on the first go (whether they achieve what they set out to do is another story completely). I was wondering if there was anything slated to add reliability as a factor when designing/building a rocket or spaceplane. I would like to see something added to where maybe you can unlock something from the skill tree, but those items unlocked start ot maybe 40% reliability, meaning that they would have more chances to fail on your next mission, unless you research that part further. The reliability could also be increased significantly by succesfully completeling a mission with said parts that were unlocked. Knowing that this idea isnt for everyone, possibly make it optional, this way more experienced players can start from scratch with a harder difficulty. It would also set up nice for when currency is added to the gameplay, meaning you could invest x amount of your budged into R&D to make things more reliable for future missions.