Kryxal
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Everything posted by Kryxal
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These things happen? THESE THINGS HAPPEN!? Well, until you STOP these things happening, THIS thing does NOT happen! (not really, but it WOULD be nice to have a better indicator of which side is the docking side, and bonus points if you can use it for alignment!)
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Probably, yes ... for next time, set up with your panels perpendicular to your orbit about Kerbol (or whatever planet you're at's orbit)
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Interplanetary Transfer Prediction
Kryxal replied to Duxwing's topic in KSP1 Gameplay Questions and Tutorials
You can reduce the delta-v requirements above if you have more life support by doing a longer return transfer, it all depends on your actual figures really. -
Interplanetary Transfer Prediction
Kryxal replied to Duxwing's topic in KSP1 Gameplay Questions and Tutorials
Check the website linked above, you can select a point and it tells you when to leave and which way to point (honestly, I just set it up with a maneuver node once I have an idea of when to burn). Just have plenty of spare delta-v and be willing to break off if need be without trying to land or anything... -
Do you think this rocket can get to duna?
Kryxal replied to Joyse's topic in KSP1 Gameplay Questions and Tutorials
I'd suggest skipping Jool, bad things tend to happen... -
Interplanetary Transfer Prediction
Kryxal replied to Duxwing's topic in KSP1 Gameplay Questions and Tutorials
I'd suggest spending extra delta-v to get to Duna sooner ... an extra 50 delta-v could take 60 days or so off the outbound trip, and you'd catch the edge of the return window that way ... you might need 1300-1400 delta-v, but you could spend a few days there and launch for a return without waiting a long time. Actually, it looks like delta-v costs will rise faster to a point for a later start from Duna, meaning you'll save by a shorter trip there so you can leave sooner. -
What Planets can this ship reach and orbit?
Kryxal replied to Stickyhammy's topic in KSP1 Gameplay Questions and Tutorials
Well, if you ever re-create this monstrosity, remember that drop tanks are your friend (and to make your life easier, build something that can lift a full orange tank, then DOCK that orange tank in a pull configuration to an engine framework) -
How to turn this into an orbit?
Kryxal replied to Qwotty's topic in KSP1 Gameplay Questions and Tutorials
Too bad, that ... see where else you can go? Oh, and I'll agree with the moon slingshot for inclination change, it takes work but is the most economical in terms of delta-v. -
Tips and tricks you found out yourself
Kryxal replied to hugix's topic in KSP1 Gameplay Questions and Tutorials
I'd never seen the advice, but I've done exactly this: instead of zeroing the AN/DN, I'd just make sure the AN/DN would be sitting on my destination point. It's more effective if you can aerobrake to deal with the greater difference in velocity, though ... you're going to be coming in relatively faster. -
For a rescue craft you don't have to worry about, put one of the core probes on and an EMPTY capsule (you'll probably have to remove a Kerbal from it). You have a ship that can reach Minimus already, so repeat, but the way to do it is to be going slowly when you get up there, you were just flying past Minimus on the way out of Kerbin SOI, I suspect. Figure on using about 920 delta-v from a 75 km or so orbit to reach Minimus, and if your node shows much more, something's wrong...
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Initial Phase Angle of the Mun
Kryxal replied to Sovnheim's topic in KSP1 Gameplay Questions and Tutorials
I think the surprise is that KSC isn't also aligned to that same orientation to start... -
How to not loose electricity alot?
Kryxal replied to Bearsh's topic in KSP1 Gameplay Questions and Tutorials
Batteries, some solar panels for landing/moving, and the generator for active mining will do the trick nicely ... and it's not really hurt by deploying to Jool or something. -
Choosing the right engines
Kryxal replied to dandrestor's topic in KSP1 Gameplay Questions and Tutorials
48-7S clusters are fairly good ISP and the best TWR you're going to see, Aerospikes just don't see a drop in ISP in-atmosphere. -
Do parachutes work in both directions?
Kryxal replied to Callmedave's topic in KSP1 Gameplay Questions and Tutorials
You can only stage-deploy the parachutes once, but there's no reason that has to be the FIRST time you use the chutes ... I tend to right-click deploy and use the staging display to double-check. -
All that science is probably still on the surface ... but the good news is that you should have PLENTY of delta-v for the trip back (chart places it at about 750 from LDO to Kerbin intercept, and you can just aerobrake). If you are able to dock to the ship you have there, it might be worth sending a fuel tank or two, if not then I'd just come back again later.
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Tech Level 4, Where should I go?
Kryxal replied to Pyromaniacal's topic in KSP1 Gameplay Questions and Tutorials
You're not kidding ... I did a series of missions on the Mun, then a BIG mission to Minimus that gave 6k science (all parts and I left a lab in orbit to re-use the lander). -
first kerbed mun landing.
Kryxal replied to Major "zubb" Tom's topic in KSP1 Gameplay Questions and Tutorials
I'm going to be different and say you'll make it easily. I'll assume you're near the equator on the Mun, just pitch over to 30 degrees above the horizon, due east, maybe more if terrain and TWR allow, and burn till you have an apoapsis above 10k. Either circularize so you can take your time setting up the next burn or go straight into that burn if position is good (which will be roughly 30 degrees onto the near side from the near/far border) and set up a node there to break Mun orbit and drop your Kerbin periapsis into atmosphere (30 km or so is good). -
Oberth effect Vs Gravity assists
Kryxal replied to FREEFALL1984's topic in KSP1 Gameplay Questions and Tutorials
The Oberth effect is easy to take advantage of, just make your burn deep in a gravity well (so you have more kinetic energy) as opposed to higher up ... gravity assists are trickier because they involve SoI and direction changes, but there's no reason you can't do both. -
Ascent profile optimization
Kryxal replied to godefroi's topic in KSP1 Gameplay Questions and Tutorials
These days, I tend to pitch over more than I used to ... you'd be surprised how much you can pitch over and still increase your apoapsis and maintain time to apoapsis. I'm hitting 10 degrees at 30k, often enough... -
Asteroids, Center of Mass and All That
Kryxal replied to Keramane's topic in KSP1 Gameplay Questions and Tutorials
I'm going to suggest something a bit odd, the greatest separation between engines you can manage. If you have 3-4 engines you can throttle some down and adjust your angular momentum by trial and error. -
Would this thing get me to the mun? Career Mode!
Kryxal replied to Vane's topic in KSP1 Gameplay Questions and Tutorials
Actually, gimbals may be a fair reason to use that one LV-909, though I don't know if it has the sort of power you'll need ... possibly ignite the two side LV-909s after dropping the LV-30s and transfer fuel to replace what you use up top... -
Are the controls inverted or is it Just me?
Kryxal replied to Vane's topic in KSP1 Gameplay Questions and Tutorials
It's a technical term, I think ... and the quick-fix for inverted controls on a rocket is to just spin 180 degrees with Q or E. -
How can I build a usable plane?
Kryxal replied to Minmus's topic in KSP1 Gameplay Questions and Tutorials
I put together a plane the other day and tried to do a split-S ... it didn't really work so well, I ended up just reversing direction and thrusting which SHOULD have been a disaster (though not so much as the time my engine exploded at 20 km up). I then ended up touching down on the runway at 120 m/s and just bouncing up again. I came down again a few km downrange. I think I'll be placing some reference markers sometime soon if I want to try planes again...