Die_Kartoffel
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Rocketeer
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Thank you! I'm really new in modding, so I'll need much help, but the community is so big...help won't be the Problem:D
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Having some trouble with exporting parts from unity in ksp, they are always rotated in the wrong direction :S . Anyway, work continues slowly..
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The Open Part Mod - Week of 4/11 project started
Die_Kartoffel replied to frizzank's topic in KSP1 Mod Development
Great idea, but it comes too late, now i know how to create parts and load them in ksp But It will be a great help for modding beginners -
Hello, I`m working at an Add-On (my first), which adds some new parts and rockets. It`s in a very early in development phase, but I will show you some pics anyway. Development Pics Solid Booster Liquid Engine Command Pod Development Plan: *smooth parts *add textures *hope it will work in game *add more parts....
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Err...why no Jet engines? I built a boat with jet engines and that boat was over 200m/s fast!
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Oh yes, thank you, I didn't know how to link that Video here xD
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On the loading screen it says "Adding More Boosters", so lets do that! Great idea, isn't it? Enjoy Music is Kevin MacLeod- Jaunty Gumption
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Devnote Tuesdays: The Award Winning Community Edition
Die_Kartoffel replied to SQUAD's topic in KSP1 The Daily Kerbal
Congratulations Developer and it just sounds awesome what you are doing there! -
Hello, I want to create a Plugin, and I've already done the basic settings in Visual Studios. I created a window, and in that window different informations should stand, for example the speed/ altitude/ flight time etc. How can I say KSP, that these informations will be shown in that window? (It would be perfect if anybody could share a Sourcecode, that's easier to understand for me ). Aaand excuse my english :S
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[WIP] Renaissance Compilation (artworks remake)
Die_Kartoffel replied to Proot's topic in KSP1 Mod Development
I wish you good luck with your Job possibility! -
Add Nodes to Parts?
Die_Kartoffel replied to Die_Kartoffel's topic in KSP1 Modelling and Texturing Discussion
I want the coordinates for the Top node and for the node at the end of the part. I'm using the Metric System, but I don't know how to tell Blender that I want the exact positions of these. :S -
Hey, I created a Model in Blender and in KSP, all worked fine. But my part needs nodes, and I don't know how to find out their positions and how to enter the Position Data in the part.cfg Can anyone gelp me? Ps.: I can't translate my part in KSP, is that because the missing nodes or something else? Thanks for help!
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Nice survey! Will we see the statistics?