Jump to content

Nathair

Members
  • Posts

    387
  • Joined

  • Last visited

Posts posted by Nathair

  1. On 2016-12-18 at 9:38 AM, LordFerret said:

    Don't kid yourself, or let them kid you. The only false news is by and from those claiming there is false news.

    It's true, tinfoil hats actually make it easier for the government to steal your thoughts.

    Be woke sheeple!

    Sbwkq2c.jpg

    (Actual sheeple for reference.)

  2. On 2016-12-18 at 3:02 AM, archnem said:

    Actually, this is what kept me from playing KSP at first.  I'd never heard of it, and then saw something either on Steam or Unity's site or somewhere about it, and when I looked, I saw these goofy looking green guys and thought "Oh, it's a kids game, not what I'm looking for in a space sim." and moved on.

    Then some months later, I saw an article or something about it, and decided to try out the demo.  I then realized it was actually pretty hardcore, just with cute green guys in it.  Now I'm about 2000 hours in, and love it.

    Exactly this. (Except, perhaps for the 2K hours, I don't even remember when I passed that particular obsession milestone.)

  3. 10 hours ago, severedsolo said:

    Do we really need to prove we can perform docking/ rendezvous around every body? Surely the skills are transferable

     

    The "storyline" really has a just-phoned-it-in feel. I appreciate the difficulty, sandbox+storyline, but still at least a little internal logic would be nice.

  4. Is there any way to access/alter the "storyline" missions? I mean the Kerbin World-Firsts Record-Keeping Society contract series. There are some rather questionable sequences in there. For example, they have you fly by Mun, orbit Mun, Land on Mun, then perform a rendezvous in Munar orbit and then perform a flyby of Minmus. It's a bit sideways to the capabilities of the science tree unlocked by that point. Is that stuff accessible in a cfg file somewhere or could it maybe be adjusted with Contract Configurator?

  5. 16 minutes ago, Jiraiyah said:

    damn i want my network to be started before doing anything serious :/

    Exactly how I feel. I have often been told, when promoting the stock inclusion of things like RT or TAC-LS, that if we want such features we should just leave it up to the modding community. I think this illustrates nicely why that is such an invalid approach.  :(

  6. 1 hour ago, Majorjim said:

    Really? Where? Links?

     

    I don't think that is a very good example. Is that your video? If so can you show something that shows it better like I did in the video I posted with the Ibeams on the wings?

    Did we learn nothing from OP's "KSP has unrealistic/distorted 3D rendering" thread? I suggest PEBCAK.

  7. 12 minutes ago, Firemetal said:

    Ok it seems that I mis-understood the meaning of inefficient but for some reason my heat shield and capsule burns up faster than anyone else's. I have tried to go at 30km and 15km and all in between but I always get the thermometer and nobody else does?

    "Getting the thermometer" is not always a big deal. Having part of a ship get up to "kinda hot" happens to me fairly often if there's something sticking out a little from behind the shield but if it doesn't actually blow up I don't worry about it.

     

    I'll add to the general consensus here. If something blows up on re-entry behind a 1.25 HS it is, every single time,  because I did something wrong. Too heavy, too steep, unbalanced loading or some combination of the three when I'm really thumb-fingering the design. Usually, though, I find the HS far too generous and it ends up being jettisoned with 80% or more ablator left.

  8. I leave Steam running, but I don't run KSP from Steam. I do exactly what Mrsupersonic8 does;

    20 minutes ago, Mrsupersonic8 said:

    In fact I don't even run it from steam, I copy out the game to another folder on my hard drive and run it from there.

    I am not having any problem with crashing.

×
×
  • Create New...